Making of Guides from my own games
The Making of Starcomet Online
#GameDevLive – Unity 5 video tutorial series
1 – Creating a Unity 5 game from scratch
2 – Creating a Unity 5 game from scratch
Unity 5 Shader Programming
1 – An introduction to shaders and the ambient light equation!
2 – Diffuse light and built-in variables
DirectX 12 Programming
4 – Resources and Resource Binding
5 – DirectX Math APIs, Universal Windows Platform, C++
Unity for Windows Series










XNA 4.0 Shader Programming & HLSL
XNA 3.1 Shader Programming & HLSL
1 – Intro to HSLS, ambient light
6 – Shader demo: Simple ocean/island scenery
14 – Transmittance/depth buffers
15 – Dynamic Environment mapping
17 – Point light + Self-Shadowing
19 – Hemispheric ambient light
26 – Bump Mapping Perlin Noise
XNA 4.0 Shader Programming & HLSL
Fundamentals of Fractals
Parallel Computing using CUDA and the GPU
Commodore 64 assembly programming in Windows
Farseer Physics in XNA 4.0 for Windows Phone
Windows 8.0 App Development 101
HTML5 Game Development for Windows 8.0
1 – Getting started
2 – Creating the Player
3 – Finishing your first game
Other articles worth checking out + source code
XNA 4.0 Game with Source: Mage Defender Deluxe
Windows Phone 7.1 Game Programming using XNA 4.0
Xbox 360 game with Source: Escape
SUMMARY
XNA Shader Programming / HLSL
6 – Shader demo: Simple ocean/island scenery
14 – Transmittance/depth buffers
15 – Dynamic Environment mapping
17 – Point light + Self-Shadowing
Windows Phone 7.0 – OLD
Parallel Programming using the GPU
Fundamentals of Fractals
Commodore 64 assembly programming in Windows
Farseer Physics Engine in XNA 4.0
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Pingback: My Tutorials | digitalerr0r
Pingback: Linktipp: HLSL und Blender Tutorials | Niklas Rother – XNA, Computer & mehr
Hi digitalerror,
you makes very good Shader Turorials. I have translated some of your Shader Turorial fo my 3d Engine for Purebasic. http://www.purebasic.fr/english/viewtopic.php?f=27&t=43601
If you need you can get some nice shader for your Tutorials for me like this:
http://www.file-upload.net/download-3494344/MP_Shadettest.exe.html
i am mpz in the Purebasic forum…
Greetings Michael
Thanks and awesome! I might consider createing it, but it will have to wait for now. Also i want to work on some CRT-screen shaders. 🙂
I believe your links to the Shader tuts are down or mis-directing.
Hi!
Yeah, thanks, I’m working on updating all links. It’s because of a migration-process earlier.
Br,
Petri Wilhelmsen
i loved your site, thanks!
Thanks! 🙂
Hi digitalerror,
Great tutorials!, thanks for share your knowledge.
And thanks for reading them and providing feedback 🙂
Pingback: Content from the XNA Demo Programming session @ The Gathering 2012 | digitalerr0r
Hello digitalerr0r,
Huge thanks for all the tutorials, they have been invaluable for all my Kinect/XNA projects! You should consider writing a book 😉
Thank you for your comment! 🙂
Heya!
Love the tutorials, makes me want to learn more math, as I’m obviously lacking fundamentals. I’m working through your series in XNA 4.0, and sometimes am having a hard time converting. Mostly when it comes to vertex declarations and models, but I have all the interwebs to help me. Anyways, I was wondering if you ever plan on finishing up conversions into 4.0?
Thanks! The math will come – just learn what you need when you need it and youll get there 🙂
楽天 バッグ プラダ ショップ http://www.e-jocuridecopii.com/レディース財布-85-4.html/
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Pingback: Learning Shaders – Paul Henrik Wilhelmsen
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