# Tutorials

## Making of Guides from my own games

The Making of Truck Trials

The Making of Starcomet Online

The Making of Bandinos

The Making of Binary Man

## #GameDevLive – Unity 5 video tutorial series

1 – Creating a Unity 5 game from scratch

2 – Creating a Unity 5 game from scratch

1 – An introduction to shaders and the ambient light equation!

2 – Diffuse light and built-in variables

3 – Specular light

## DirectX 12 Programming

1 – A quickstart guide!

2 – Pipeline State Objects

3 – Command Lists

4 – Resources and Resource Binding

5 – DirectX Math APIs, Universal Windows Platform, C++

## XNA 3.1 Shader Programming & HLSL

1 – Intro to HSLS, ambient light

2 – Diffuse light

3 – Specular light

4 – Normal mapping

6 – Shader demo: Simple ocean/island scenery

8 – Gloss map

9 – Wiggle post process

10 – Invert post process

13 – Alpha mapping

14 – Transmittance/depth buffers

15 – Dynamic Environment mapping

16 – Refraction

17 – Point light + Self-Shadowing

18 – Multiple Point Lights

19 – Hemispheric ambient light

20 – Depth of Field

22 – Transition: Cross

23 – Blur

24 – Bloom

25 – Perlin Noise on the GPU

26 – Bump Mapping Perlin Noise

## HTML5 Game Development for Windows 8.0

1 – Getting started

2 – Creating the Player

3 – Finishing your first game

## Other articles worth checking out + source code

### Windows Phone 7.1 Game Programming using XNA 4.0

Xbox 360 game with Source: Escape

## SUMMARY

### 23 Responses to Tutorials

1. Pingback: XNA4資源分享 | 正直紳士們的社交場

2. Pingback: XNA4資源分享

3. Pingback: My Tutorials | digitalerr0r

4. mpz says:

Hi digitalerror,

you makes very good Shader Turorials. I have translated some of your Shader Turorial fo my 3d Engine for Purebasic. http://www.purebasic.fr/english/viewtopic.php?f=27&t=43601
If you need you can get some nice shader for your Tutorials for me like this:
i am mpz in the Purebasic forum…

Greetings Michael

• digitalerr0r says:

Thanks and awesome! I might consider createing it, but it will have to wait for now. Also i want to work on some CRT-screen shaders. 🙂

5. Charles says:

• digitalerr0r says:

Hi!

Yeah, thanks, I’m working on updating all links. It’s because of a migration-process earlier.

Br,
Petri Wilhelmsen

6. Shaun Souza says:

7. NeoInfinite says:

Hi digitalerror,

Great tutorials!, thanks for share your knowledge.

• digitalerr0r says:

And thanks for reading them and providing feedback 🙂

8. igriss says:

Hello digitalerr0r,

Huge thanks for all the tutorials, they have been invaluable for all my Kinect/XNA projects! You should consider writing a book 😉

9. Weska says:

Heya!
Love the tutorials, makes me want to learn more math, as I’m obviously lacking fundamentals. I’m working through your series in XNA 4.0, and sometimes am having a hard time converting. Mostly when it comes to vertex declarations and models, but I have all the interwebs to help me. Anyways, I was wondering if you ever plan on finishing up conversions into 4.0?

• digitalerr0r says:

Thanks! The math will come – just learn what you need when you need it and youll get there 🙂

10. Simply wish to say your article is as surprising. The clearness in your post is just
cool and i could assume you’re an expert on this subject.