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- RT @Hoffgame: Want a game where you befriend an ox and smash your way to riches? You can do that and more in #ikoneiisland, which just laun… 7 months ago
- Been working on some things for my Space Flight Simulator over the summer, feel free to join, might be interesting… twitter.com/i/web/status/1… 7 months ago
- RT @babylonjs: We'd like to formally introduce the next version of the Babylon Platform - #BabylonJS5 🥳🥳🥳 Blog: aka.ms/5.0_Blog… 10 months ago
- RT @PlayReentry: Real-time data monitoring of the Lunar Module in the Apollo Mission Control #multiplayer module in Reentry. #gamedev #gdc… 1 year ago
- Very happy to see N9 creating content for @PlayReentry! In this video, he will prepare and ignite those powerful F1… twitter.com/i/web/status/1… 1 year ago
- PMDG 737 for Microsoft Flight Simulator - Preview Trailer youtu.be/6HGIMzon84E via @YouTube #msfs2020 #fs2020 1 year ago
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Category Archives: Windows 10
How to develop augmented reality apps with Vuforia for Windows 10
I recently published an article on developing Augmented Reality apps using Vuforia on the Windows Developer blog and thought I’d share it with you. “Augmented Reality is a way to connect virtual objects with the real world, making it possible … Continue reading
Posted in Augmented Reality, Graphics, Unity, Vuforia, Windows 10
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Practical DirectX 12 – #5: Getting started with the DirectX Math API (Win32 + UWP)
Welcome back to the DirectX 12 Programming series! DirectX 12 has been out for about a year now and is getting very mature. Developers around the world has started adapting to DX12, and porting their engines to it. Even Unity … Continue reading
Posted in DirectX12, UWP, Windows 10
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GDC Europe 2015
At this years Game Developers Conference in Europe I had a presentation called “Using Cortana and Speech Synthesis to voice-activate your game worlds!”. The talk was about adding voice activated trigger zones around NPCs (or areas) with pre-programmed questions the … Continue reading
Posted in Cortana, GDC, Windows 10
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