How to develop augmented reality apps with Vuforia for Windows 10

I recently published an article on developing Augmented Reality apps using Vuforia on the Windows Developer blog and thought I’d share it with you. Smile

“Augmented Reality is a way to connect virtual objects with the real world, making it possible to naturally interact with them by use of mobile devices like phones, tablets or new mixed reality devices like HoloLens.

Vuforia is one of the most popular Augmented Reality platforms for developers, and Microsoft partnered with Vuforia to bring their application to the Universal Windows Platform (UWP).

Today, we will show you how to create a new Unity project and develop a real AR experience from scratch for devices running Windows 10.


You can download the source for this application here, but I encourage you to follow the steps and build this yourself.”

You can find all the steps and the full article at the Windows Blog:

Happy Holidays! Smile

This entry was posted in Augmented Reality, Graphics, Unity, Vuforia, Windows 10. Bookmark the permalink.

1 Response to How to develop augmented reality apps with Vuforia for Windows 10

  1. Tim says:

    Hey, thanks for the detailed tutorial! I was able to build the application, but encountered a very strange issue – on a Surface 3, Vuforia completely hangs the background video feed every time you acquire an image target. Tracking continues to work fine, so the feed is still obviously being captured and analyzed, but on screen, it’s no longer updated at all until you lose tracking of an image target. Have you encountered any similar issues with this? Not sure if it’s a Vuforia bug or some sort of an issue fixable on my side. This is not reproduced on my PC with a Logitech webcam and it’s not reproduced on the version of the library Vuforia is using to run in the Editor, so I think it’s unlikely to be some issue with the project settings itself. Do you have any ideas?

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