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Category Archives: Shaders
XNA Shader Programming source now on GitHub
As with the Commodore 64 programming tutorial series, I have now moved all the source from my XNA Shader Programming tutorial series to GitHub. The XNA Shader Programming series goes through the theory and the HLSL implementation of various effects … Continue reading
Posted in Math, Shaders, XNA, XNA Shader Tutorial
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Unity 5 Shader Programming #3: Specular Light
Hi, and welcome to Tutorial 3 of my Unity 5 Shader Programming tutorial. Today we are going to implement an other lighting algorithm called Specular Light. This algorithm builds on the Ambient and Diffuse lighting tutorials, so if you haven’t … Continue reading
Posted in Shaders, Tutorial, Unity
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Unity 5 Shader Programming #2: Diffuse Light
Hi, and welcome to Tutorial 2 of the Unity 5 Shader Programming series. Today we are going to work continue where we left on Tutorial 1. We will make the lighting equation a bit more interesting this time by adding … Continue reading
Posted in Shaders, Tutorial, Unity
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Unity 5 Shader Programming #1: An introduction to shaders
So, you want to learn the magic that turns 3d models and textures to gold? This tutorial is the first part of a series where I will cover a lot of different shaders – much like my XNA shader tutorial … Continue reading
Posted in HLSL, Shaders, Tutorial, Unity
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