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 RT @Hoffgame: Want a game where you befriend an ox and smash your way to riches? You can do that and more in #ikoneiisland, which just laun… 5 months ago
 Been working on some things for my Space Flight Simulator over the summer, feel free to join, might be interesting… twitter.com/i/web/status/1… 5 months ago
 RT @babylonjs: We'd like to formally introduce the next version of the Babylon Platform  #BabylonJS5 🥳🥳🥳 Blog: aka.ms/5.0_Blog… 8 months ago
 RT @PlayReentry: Realtime data monitoring of the Lunar Module in the Apollo Mission Control #multiplayer module in Reentry. #gamedev #gdc… 10 months ago
 Very happy to see N9 creating content for @PlayReentry! In this video, he will prepare and ignite those powerful F1… twitter.com/i/web/status/1… 10 months ago
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Category Archives: Math
XNA Shader Programming source now on GitHub
As with the Commodore 64 programming tutorial series, I have now moved all the source from my XNA Shader Programming tutorial series to GitHub. The XNA Shader Programming series goes through the theory and the HLSL implementation of various effects … Continue reading
Posted in Math, Shaders, XNA, XNA Shader Tutorial
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Fundamentals of Fractals 5: The Mandelbrot Set
I give you the same question Neo got; do you take the red pill or do you take the blue pill? After studying the Mandelbrot set, the complexity, rich and beauty of a simple definition, the endless iteration of a … Continue reading
Fundamentals of Fractals 4: The Sierpinski carpet
In the last tutorial, we plotted a Sierpinski gasket using dots. I figured that I wanted to introduce the Sierpinski Carpet as well, before moving into more heavy fractals. The Sierpinski Carpet is very simple as well, but we are … Continue reading
Posted in DirectX11, Fractal, Math, Tutorial
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Fundamentals of Fractals 3: The Sierpinski gasket
The Sierpinski gasket is a fractal and a very basic fractal of selfsimilar sets, a mathematically generated pattern with similar patterns. The Sierpisnki gasket is typically generated using triangles, but you can render any shape you want in the space, … Continue reading
Fundamentals of Fractals 2: What is a fractal?
There are many answers to this question, but let’s take a look at the common definitions:”A set of points whose fractal dimension exceeds its topological dimension” Paul Bourke”A fractal is a rough or fragmented geometric shape that can be split … Continue reading
Fundamentals of Fractals 1: Introduction to Complex Numbers
This series aims to teach you the basics of programming fractals. Let’s start with introducing Complex Numbers, which is a topic within algebra and the fundamental for everything that is related to fractals. In the next tutorial, we will move … Continue reading