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Category Archives: Windows Phone
Video Tutorial: Creating a Flappy Bird type game using Unity 4.6
Today I had a webinar named “Developing Games for Windows”, it’s one of my first recordings but I hope to create many more with better quality going forward. Anyways, I decided to share what I made in case any of … Continue reading
Posted in Tutorial, Unity, Windows 8, Windows Phone
2 Comments
Truck Trials Update: Daily Challenges, Top 50 Players, 1st Person View, Badges, Trick Boost, Stats and much more!
The latest version of Truck Trials has been published on both Windows Phone Store and Windows Store, with a lot of new neat updates for you to enjoy! This update brings a lot of news, features and functions. So, what’s … Continue reading
Posted in Game programming, Racing, Truck Trials, Windows 8, Windows Phone
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Developing Universal Apps for Windows 8 and Windows Phone 8 using Unity3d
1. IntroductionThe amount of quality apps and games on both Windows and Windows Phone is rapidly increasing, and the similarity between the platforms when it comes to development is marginal. Creating a Windows 8.1 app or game, and then porting … Continue reading
Posted in Tutorial, Windows 8, Windows Phone
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Unity Game Starter Kit for Windows Store and Windows Phone Store games
I have created a simple game that you can download, play with and submit to the store – both to Windows Store and Windows Phone Store – reching millions of users world wide. It contains the basic functionality of a … Continue reading
Posted in Tutorial, Unity, Windows 8, Windows Phone
11 Comments
Unity for Windows VI–Creating a more advanced game, Part 1
Welcome back to the Unity for Windows tutorial series. In this tutorial, we will work with the knowledge we got from the previous tutorials to create a game that is a bit more advanced than earlier. We are still working … Continue reading
Posted in Tutorial, Unity, Windows 8, Windows Phone
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Unity for Windows V–Connecting To The Cloud with Windows Azure Mobile Services
In the previous tutorial, we gave the game a simple user interface and created some logic to store the local high score. What if we could take this high score and store it in the cloud? So we could compete … Continue reading
Posted in Cloud, Game programming, Tutorial, Unity, Windows 8, Windows Azure, Windows Phone
8 Comments
Unity for Windows IV–Creating UI and saving the highscore
Hi and welcome back to the Unity for Windows tutorial series. In this part we will add a GUI to our game (or you can follow these steps to add it to your own game) and then display the current … Continue reading
Posted in Unity, Windows 8, Windows Phone
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Unity for Windows: III–Publishing your unity game to Windows Phone Store
In Part II we covered how you can publish your game to Windows Store, so it runs on Windows 8 driven devices. Today we are going to export our game to Windows Phone 8, and publish it to the Windows … Continue reading
Posted in Tutorial, Unity, Windows Phone
10 Comments
How to install Windows Phone SDK with XNA support in Windows 8
A common problem for Windows Phone developers moving to Windows 8 is the support for XNA. XNA is not part of the “Metro” types of apps, but you can still develop XNA using Windows 8 (like you do in Windows … Continue reading
Posted in Windows 8, Windows Phone
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Project “Dinomites”
Just decided to share some screenshots from my upcoming game “Dinomites” (yes, it’s a project name). I participated in the Game Development Competition @ The Gathering 2012 and got 2nd place. 2nd place at The Gathering – me with … Continue reading
Posted in Game programming, Windows Phone
4 Comments