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- RT @babylonjs: We'd like to formally introduce the next version of the Babylon Platform - #BabylonJS5 🥳🥳🥳 Blog: aka.ms/5.0_Blog… 3 months ago
- RT @PlayReentry: Real-time data monitoring of the Lunar Module in the Apollo Mission Control #multiplayer module in Reentry. #gamedev #gdc… 4 months ago
- Very happy to see N9 creating content for @PlayReentry! In this video, he will prepare and ignite those powerful F1… twitter.com/i/web/status/1… 4 months ago
- PMDG 737 for Microsoft Flight Simulator - Preview Trailer youtu.be/6HGIMzon84E via @YouTube #msfs2020 #fs2020 5 months ago
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- Created a little video showing how to maneuver the Apollo Command & Service Module using the Apollo Guidance Comput… twitter.com/i/web/status/1… 5 months ago
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Category Archives: Windows Azure
Unity for Windows V–Connecting To The Cloud with Windows Azure Mobile Services
In the previous tutorial, we gave the game a simple user interface and created some logic to store the local high score. What if we could take this high score and store it in the cloud? So we could compete … Continue reading
Posted in Cloud, Game programming, Tutorial, Unity, Windows 8, Windows Azure, Windows Phone
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