Category Archives: Technology

Procedural landscapes using Perlin Noise

A few years ago I read the article “Generating Complex Procedural Terrains Using the GPU” in GPU Gems 3. It covers a way to implement random landscapes using Noise, a great read if you are interested. I’m just in the … Continue reading

Posted in DirectX11, Graphics, Technology | 1 Comment

Want to learn Windows Azure?

If you are one of many developers who want to move up to the clouds, be sure to check out the newest update to Windows Azure Platform Training Kit. http://www.microsoft.com/downloads/details.aspx?FamilyID=413E88F8-5966-4A83-B309-53B7B77EDF78&displaylang=en    

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Silverlight presentation and Game Camp

Today I held a Techbreakfast for Avanade( a presentation + breakfast ), where I talked about Silverlight 4.0; how to get started with Silverlight, about using built-in controls and custom user controls, images, videos and pixel shaders. It was an early … Continue reading

Posted in Technology | 3 Comments

Geforce 480 gtx

  Finally we are starting to hear more about the nVidia geforce 480 GTX. Can’t wait to try some hardware accelerated tesselation, and DirectX 11 in general. My order is in place so all I got left to do is… … Continue reading

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nVidia 3D Vision

  I tried my nVidia 3D Vision device today, and I must say my first impressions was over all expectations.   I takes about 10 seconds before my eyes are adjusted to the depth but after that, the experience is … Continue reading

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MSDN Live Oslo, Norway

Da er det snart tid for MSDN Live igjen, arrangert av Microsoft Norge. Dagens marked går så det suser, og MSDN Live gir deg en virkelig effektiv og enkel mulighet til å følge med på noen av de viktigste produktene … Continue reading

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Special LiveMeeting session with Scott Guthrie

I’m currently attending the special live meeting session with Scott Guthrie. So far, I find it really interesting and I hope one of my questions will be answered!   A lot of good questions have been asked and answered, and … Continue reading

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Transmittance Part II

Ok, I started making the Transmittance shader, and this is how far I got:   Here we can see a green glass ball absorbing the pixels behind it, and before the rays hit our eyes( camera ) the color is … Continue reading

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Teknofil 2009

I went to a technology fair in Oslo Spektrum this weekend, named Teknofil 2009. It was pretty cool, not as good as last time I was there but they had a nice gameing area there, with XBox games, Wii games and … Continue reading

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Silverlight presentation for Avanade

I’m having a 2h Silverlight presenation @ Avanade, Fornebu, 08:00-10:00 on May 7th, so if you are working at Avanade and want to learn how easy it is to get started with Silverlight 2, feel free to take a visit 🙂   Breakfast … Continue reading

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