TopicsBalder3D Binary Man Commodore 64 CUDA Demoscene DirectX DirectX11 DirectX12 Fractal Game Camp Game programming Gaming General Graphics Grill Simulator 360 Kinect Math Parallel Computing Shaders Silverlight Spill Technology Tutorial Uncategorized Unity Windows 8 Windows 10 Windows Phone XNA XNA Shader Tutorial
Error: Twitter did not respond. Please wait a few minutes and refresh this page.
Category Archives: Windows 8
Today I had a webinar named “Developing Games for Windows”, it’s one of my first recordings but I hope to create many more with better quality going forward. Anyways, I decided to share what I made in case any of … Continue reading
Truck Trials Update: Daily Challenges, Top 50 Players, 1st Person View, Badges, Trick Boost, Stats and much more!
The latest version of Truck Trials has been published on both Windows Phone Store and Windows Store, with a lot of new neat updates for you to enjoy! This update brings a lot of news, features and functions. So, what’s … Continue reading
1. IntroductionThe amount of quality apps and games on both Windows and Windows Phone is rapidly increasing, and the similarity between the platforms when it comes to development is marginal. Creating a Windows 8.1 app or game, and then porting … Continue reading
For the past few months I have been lending my helping hand to the game developers at “Megapop” to create a Windows 8.1 version of the game “Trolls vs Vikings”. It has been a really fun project to work on, … Continue reading
I have created a simple game that you can download, play with and submit to the store – both to Windows Store and Windows Phone Store – reching millions of users world wide. It contains the basic functionality of a … Continue reading
Welcome back to the Unity for Windows tutorial series. In this tutorial, we will work with the knowledge we got from the previous tutorials to create a game that is a bit more advanced than earlier. We are still working … Continue reading
In the previous tutorial, we gave the game a simple user interface and created some logic to store the local high score. What if we could take this high score and store it in the cloud? So we could compete … Continue reading