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Category Archives: Balder3D
Balder on Dr Dobb’s!
An article about Balder( The 3D Engine Einar Ingebrigtsen and me have been working on) and paralell processing has been written on Dr. Dobb’s http://www.ddj.com/windows/219400636 by Gaston Hillar. Einar have been working on optimizing Balder a lot during the summer and … Continue reading
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Texture support in Balder
Balder now got support for textures! You can read more about it, and see a real-time example of it, on the following blog entry by Einar Ingebrigtsen:http://www.ingebrigtsen.info/post/2009/05/19/Balder-gets-its-long-awaited-texture-support.aspx This looks really neat and the engine have progressed a lot during the … Continue reading
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Pseudodepth and lights in Balder
After a few hours in the world of Balder, I managed to fight the evil wizard of the Z-buffer and projection mapping for rendering sprites correctly. Or, at least I hope so! I used the distance vector from origo( using … Continue reading
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An update on Balder!
Einar have done a great job on software rendering in balder, and have posted an update-post on the work that have been done there: http://www.ingebrigtsen.info/post/2009/05/05/Software-rendering-in-Balder.aspx A good read for those of you who want to take a look at Balder! … Continue reading
XNA as a target platform for Balder3D
I had a meeting with Einar Ingebrigtsen yesterday about Balder and our goals for release 1. So, after the meeting, I started on making XNA as a taget platform for Balder. I have a few challenges on getting it up … Continue reading
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