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Category Archives: Unity
Project Gemini coming soon to my space simulator ReEntry!
Just uploaded the first gameplay video from my space simulator ReEntry! This is still an early preview, but it showcases a lot of functionality. In the video, you will see the launch from the astronauts perspective. You need to flip … Continue reading
Posted in Game programming, Unity, UWP
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How to develop augmented reality apps with Vuforia for Windows 10
I recently published an article on developing Augmented Reality apps using Vuforia on the Windows Developer blog and thought I’d share it with you. “Augmented Reality is a way to connect virtual objects with the real world, making it possible … Continue reading
Posted in Augmented Reality, Graphics, Unity, Vuforia, Windows 10
1 Comment
Gameplay video: ReEntry–An Orbital Simulator
Lately I have been working on a space simulator names ReEntry. The game is focused around Orbital Mechanics, where you fly a rocket from a 3rd person perspective, perform orbital maneuvers to complete missions and so on. The game will … Continue reading
Posted in Game programming, Unity
1 Comment
#GameDevLive–Episode 2: Creating a game from scratch!
Welcome to Episode 2 of #GameDevLive! The purpose of this series is the help you get started with game development and Unity 3D, while we develop a full game. In this episode, we will use trigger zones to add power … Continue reading
Posted in Game programming, GameDevLive, Tutorial, Unity
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#GameDevLive–Episode 1: Creating a game from scratch!
I decided to create a new video tutorial series for you guys, #GameDevLive! The purpose of this series is the help you get started with game development and Unity 3D, while we develop a full game. Episode 1 is all … Continue reading
Posted in Game programming, Tutorial, Unity
2 Comments
#GameDevLive – I will make a game live on Twitch!
On the 3rd of December I will do a live stream on the OmegaDish channel, where I will start developing a game. In the first episode we will create a prototype of the game from scratch using Unity 5, and … Continue reading
Posted in Game programming, Tutorial, Unity
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MVP Lander: Source code from my MVP Summit session
As an ex-MVP it was awesome to be back at MVP Summit as a speaker. In todays session I spent about 40 minutes on this little game where you control a lander using A and D for rotation, and W … Continue reading
Posted in Tutorial, Unity
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Unity 5 Shader Programming #3: Specular Light
Hi, and welcome to Tutorial 3 of my Unity 5 Shader Programming tutorial. Today we are going to implement an other lighting algorithm called Specular Light. This algorithm builds on the Ambient and Diffuse lighting tutorials, so if you haven’t … Continue reading
Posted in Shaders, Tutorial, Unity
3 Comments
Voice Activating your Windows 10 games using Speech Synthesis, Voice Recognition and Cortana
This blog post is all about using the Windows 10 APIs for integrating Speech Synthesis, Voice Recognition and Cortana with your Unity 5.2 games. There are a lot of different ways of doing this, but I decided to implement it … Continue reading
Posted in Cortana, Unity
6 Comments
Unity 5 Shader Programming #2: Diffuse Light
Hi, and welcome to Tutorial 2 of the Unity 5 Shader Programming series. Today we are going to work continue where we left on Tutorial 1. We will make the lighting equation a bit more interesting this time by adding … Continue reading
Posted in Shaders, Tutorial, Unity
11 Comments