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Category Archives: Kinect
I have rewritten the entire Kinect Fundamentals tutorial series to cover the new Kinect for Windows SDK 1.0. All code have been rewritten and changed so make sure you read these if you want to learn the 1.0 version or … Continue reading
Hi and welcome to tutorial #4 in my Kinect Fundamentals tutorial. In this tutorial, I will show you how you can implement Skeletal Tracking using the Kinect SDK for Windows API, and how you can move a cursor by using … Continue reading
Now that you know how to use the RGB Camera data, it’s time to take a look at how you can use the depth data from the Kinect sensor. It’s quite similar to getting data from the RGB image, but … Continue reading
Our first Kinect program will be using XNA 4.0 to create a texture that is updated with a new image from the Kinect Sensor every time a new image is created, thus displaying a video. Note: This tutorial has been … Continue reading
Welcome to the first part of my Kinect Findamentals series. In this series, we will look at how you can implement your own Kinect-applications using XNA 4.0. Update: This tutorial has been updated to using the February 2012 version of … Continue reading