Category Archives: Graphics

Tech Coffee: Azure Digital Twins + HoloLens: Powering the Next Generation of IoT

Tech Coffee is a series that aims to introduce you to a new technology in less than 20 minutes. In this post, we will get an introduction to digital twins, and some of the terms and technologies needed to create … Continue reading

Posted in Graphics, HoloLens, Mixed Reality | Tagged , , , | Leave a comment

Apollo 11 HoloLens 2 Demo from Microsoft Build 2019

The Microsoft Build Conference just took place in Seattle, and I will be creating a couple of blog posts regarding content from Build 2019, but first, I’d like to share this little demo that was presented. In this video, Andy … Continue reading

Posted in Graphics, HoloLens, Mixed Reality | Tagged | Leave a comment

How to develop augmented reality apps with Vuforia for Windows 10

I recently published an article on developing Augmented Reality apps using Vuforia on the Windows Developer blog and thought I’d share it with you. “Augmented Reality is a way to connect virtual objects with the real world, making it possible … Continue reading

Posted in Augmented Reality, Graphics, Unity, Vuforia, Windows 10 | 1 Comment

4k procedural graphic: Marching Embryos

Just finished a 4k procedural graphic. The image is generated by an executable file with the size of 2.74 kb. The image is generated by raymarching simple distance fields, and perlin noise. Platform: WindowsAPI: OpenGL / GLSLCode: digitalerr0r of Dark … Continue reading

Posted in Demoscene, Graphics, OpenGL | 5 Comments

Procedural landscapes using Perlin Noise

A few years ago I read the article “Generating Complex Procedural Terrains Using the GPU” in GPU Gems 3. It covers a way to implement random landscapes using Noise, a great read if you are interested. I’m just in the … Continue reading

Posted in DirectX11, Graphics, Technology | 1 Comment

White Lavender – A surface journey on the Mandelbulb fractal (video)

A Mandelbulb fractalThe function I implemented is a bit wrong but the output was OK, running on about 30 FPS in 800×600 🙂 Only diffuse and specular light is used when rendering. Rendered using DirectX, Shader Model 4.0. Programming: digitalerr0r … Continue reading

Posted in DirectX, DirectX11, Fractal, Graphics | Leave a comment

Raymarching on the GPU

For the past six months, I have been spending quite some time on producing images using only the GPU. Just wanted to share some of the images I have created. Click the images to enlarge.   If you want to … Continue reading

Posted in Fractal, Graphics | Leave a comment

XNA Shader Programming – Tutorial 26, Bump Mapping Perlin Noise

This tutorial will continue from Tutorial 25, where we implemented a noise function. Now that you have the Perlin Noise-function in your shader, it is very simple to implement Bump Mapping. The object being rendered contains normals on each point … Continue reading

Posted in Graphics, Tutorial, XNA Shader Tutorial | 2 Comments

XNA Shader Programming – Tutorial 25, Perlin Noise using the GPU

This tutorial will intruduce you to procedural textures. If you ever want to generate textures procedurally, you probably stumble upon the Perlin Noise algorithm created by Ken Perlin in 1983. Why noise? If you are trying to model natural textures … Continue reading

Posted in Graphics, Tutorial, XNA Shader Tutorial | 3 Comments

Fundamentals of Fractals 5: The Mandelbrot Set

I give you the same question Neo got; do you take the red pill or do you take the blue pill? After studying the Mandelbrot set, the complexity, rich and beauty of a simple definition, the endless iteration of a … Continue reading

Posted in DirectX11, Fractal, Graphics, Math, Tutorial | 11 Comments