White Lavender – A surface journey on the Mandelbulb fractal (video)

A Mandelbulb fractal
The function I implemented is a bit wrong but the output was OK, running on about 30 FPS in 800×600 🙂

Only diffuse and specular light is used when rendering.

Rendered using DirectX, Shader Model 4.0.

Programming: digitalerr0r of Dark Codex (me Smilefjes som rekker tunge)
Music: sabotender of Dark Codex

Two great sources on the Mandelbulb:

This entry was posted in DirectX, DirectX11, Fractal, Graphics. Bookmark the permalink.

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