A Mandelbulb fractal
The function I implemented is a bit wrong but the output was OK, running on about 30 FPS in 800×600 🙂
Only diffuse and specular light is used when rendering.
Rendered using DirectX, Shader Model 4.0.
Programming: digitalerr0r of Dark Codex (me )
Music: sabotender of Dark Codex
Two great sources on the Mandelbulb: