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- RT @babylonjs: We'd like to formally introduce the next version of the Babylon Platform - #BabylonJS5 🥳🥳🥳 Blog: aka.ms/5.0_Blog… 3 months ago
- RT @PlayReentry: Real-time data monitoring of the Lunar Module in the Apollo Mission Control #multiplayer module in Reentry. #gamedev #gdc… 4 months ago
- Very happy to see N9 creating content for @PlayReentry! In this video, he will prepare and ignite those powerful F1… twitter.com/i/web/status/1… 4 months ago
- PMDG 737 for Microsoft Flight Simulator - Preview Trailer youtu.be/6HGIMzon84E via @YouTube #msfs2020 #fs2020 5 months ago
- RT @PlayReentry: Powering up the Apollo Command Module before flight: youtube.com/watch?v=6ZtGEy… @N9Gaming2 #nasa #space #flightsimulator #gam… 5 months ago
- Created a little video showing how to maneuver the Apollo Command & Service Module using the Apollo Guidance Comput… twitter.com/i/web/status/1… 5 months ago
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Category Archives: OpenGL
4k procedural graphic: Marching Embryos
Just finished a 4k procedural graphic. The image is generated by an executable file with the size of 2.74 kb. The image is generated by raymarching simple distance fields, and perlin noise. Platform: WindowsAPI: OpenGL / GLSLCode: digitalerr0r of Dark … Continue reading
Posted in Demoscene, Graphics, OpenGL
5 Comments
expected ‘#extension <name> : <action>’
If you are writing GLSL-shaders directly in a char-array instead of loading them from a file, and want to use #define or #extension and so on, you might get these errors: 0(1) : error C0114: expected ‘#extension <name> : <action>’(0) … Continue reading
Posted in GLSL, OpenGL
4 Comments