Category Archives: OpenGL

4k procedural graphic: Marching Embryos

Just finished a 4k procedural graphic. The image is generated by an executable file with the size of 2.74 kb. The image is generated by raymarching simple distance fields, and perlin noise. Platform: WindowsAPI: OpenGL / GLSLCode: digitalerr0r of Dark … Continue reading

Posted in Demoscene, Graphics, OpenGL | 5 Comments

expected ‘#extension <name> : <action>’

If you are writing GLSL-shaders directly in a char-array instead of loading them from a file, and want to use #define or #extension and so on, you might get these errors: 0(1) : error C0114: expected ‘#extension <name> : <action>’(0) … Continue reading

Posted in GLSL, OpenGL | 4 Comments