Category Archives: GLSL

expected ‘#extension <name> : <action>’

If you are writing GLSL-shaders directly in a char-array instead of loading them from a file, and want to use #define or #extension and so on, you might get these errors: 0(1) : error C0114: expected ‘#extension <name> : <action>’(0) … Continue reading

Posted in GLSL, OpenGL | 4 Comments