Donate?
Topics
Balder3D Binary Man Commodore 64 CUDA Demoscene DirectX DirectX11 DirectX12 Fractal Game Camp Game programming Gaming General Graphics Grill Simulator 360 Kinect Math Parallel Computing Shaders Silverlight Spill Technology Tutorial Uncategorized Unity Windows 8 Windows 10 Windows Phone XNA XNA Shader Tutorialpetriw
- RT @Hoffgame: Want a game where you befriend an ox and smash your way to riches? You can do that and more in #ikoneiisland, which just laun… 7 months ago
- Been working on some things for my Space Flight Simulator over the summer, feel free to join, might be interesting… twitter.com/i/web/status/1… 7 months ago
- RT @babylonjs: We'd like to formally introduce the next version of the Babylon Platform - #BabylonJS5 🥳🥳🥳 Blog: aka.ms/5.0_Blog… 10 months ago
- RT @PlayReentry: Real-time data monitoring of the Lunar Module in the Apollo Mission Control #multiplayer module in Reentry. #gamedev #gdc… 1 year ago
- Very happy to see N9 creating content for @PlayReentry! In this video, he will prepare and ignite those powerful F1… twitter.com/i/web/status/1… 1 year ago
- PMDG 737 for Microsoft Flight Simulator - Preview Trailer youtu.be/6HGIMzon84E via @YouTube #msfs2020 #fs2020 1 year ago
Blogroll
-
Join 208 other subscribers
Meta
Category Archives: HoloLens
Tech Coffee: Azure Digital Twins + HoloLens: Powering the Next Generation of IoT
Tech Coffee is a series that aims to introduce you to a new technology in less than 20 minutes. In this post, we will get an introduction to digital twins, and some of the terms and technologies needed to create … Continue reading
Posted in Graphics, HoloLens, Mixed Reality
Tagged HoloLens, HoloLens 2, Microsoft Azure, Mixed Reality
Leave a comment
Apollo 11 HoloLens 2 Demo from Microsoft Build 2019
The Microsoft Build Conference just took place in Seattle, and I will be creating a couple of blog posts regarding content from Build 2019, but first, I’d like to share this little demo that was presented. In this video, Andy … Continue reading