XNA as a target platform for Balder3D

I had a meeting with Einar Ingebrigtsen yesterday about Balder and our goals for release 1.
 
So, after the meeting, I started on making XNA as a taget platform for Balder. I have a few challenges on getting it up correctly but I’ll keep you guys updated on my progress, as well as posting some screenshots! So, stay tuned 🙂
 
If you want to know more about Balder and see it in action, take a look at the Balder page on codeplex.
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