Einar have done a great job on software rendering in balder, and have posted an update-post on the work that have been done there:
A good read for those of you who want to take a look at Balder!
I was working with the lights last week, and got a directional light, featuring ambient light, diffuse light and specular light. My next goal is to implement Omni( Point ) light and spotlights.
Also, some issues was found regarding correct perspective scaling on 2D sprites, but after speding some hours this other day and yesterday, I guess we are on the correct track here. 🙂
All in all, great progress this far and I’m really looking forward to release version 1.0!