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Category Archives: Tutorial
Kinect Fundamentals #2: Basic programming
Our first Kinect program will be using XNA 4.0 to create a texture that is updated with a new image from the Kinect Sensor every time a new image is created, thus displaying a video. Note: This tutorial has been … Continue reading
Posted in Kinect, Tutorial
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Kinect Fundamentals #1: Installation & Setup
Welcome to the first part of my Kinect Findamentals series. In this series, we will look at how you can implement your own Kinect-applications using XNA 4.0. Update: This tutorial has been updated to using the February 2012 version of … Continue reading
Posted in Kinect, Tutorial
11 Comments
XNA Shader Programming – Tutorial 26, Bump Mapping Perlin Noise
This tutorial will continue from Tutorial 25, where we implemented a noise function. Now that you have the Perlin Noise-function in your shader, it is very simple to implement Bump Mapping. The object being rendered contains normals on each point … Continue reading
Posted in Graphics, Tutorial, XNA Shader Tutorial
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XNA Shader Programming – Tutorial 25, Perlin Noise using the GPU
This tutorial will intruduce you to procedural textures. If you ever want to generate textures procedurally, you probably stumble upon the Perlin Noise algorithm created by Ken Perlin in 1983. Why noise? If you are trying to model natural textures … Continue reading
Posted in Graphics, Tutorial, XNA Shader Tutorial
4 Comments
Parallel Computing using the GPU – Tutorial 3: Integrate CUDA 3.2 into Visual Studio 2008
Now that CUDA Toolkit 3.2 was released, the integration with Visual Studio 2008 is a lot easier than before. In this tutorial, we will see how we can create a CUDA application using Visual Studio 2008! Getting the free … Continue reading
Posted in CUDA, Parallel Computing, Tutorial
24 Comments
Fundamentals of Fractals 5: The Mandelbrot Set
I give you the same question Neo got; do you take the red pill or do you take the blue pill? After studying the Mandelbrot set, the complexity, rich and beauty of a simple definition, the endless iteration of a … Continue reading
Fundamentals of Fractals 4: The Sierpinski carpet
In the last tutorial, we plotted a Sierpinski gasket using dots. I figured that I wanted to introduce the Sierpinski Carpet as well, before moving into more heavy fractals. The Sierpinski Carpet is very simple as well, but we are … Continue reading
Posted in DirectX11, Fractal, Math, Tutorial
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Fundamentals of Fractals 3: The Sierpinski gasket
The Sierpinski gasket is a fractal and a very basic fractal of self-similar sets, a mathematically generated pattern with similar patterns. The Sierpisnki gasket is typically generated using triangles, but you can render any shape you want in the space, … Continue reading
Fundamentals of Fractals 2: What is a fractal?
There are many answers to this question, but let’s take a look at the common definitions:”A set of points whose fractal dimension exceeds its topological dimension” -Paul Bourke”A fractal is a rough or fragmented geometric shape that can be split … Continue reading
Fundamentals of Fractals 1: Introduction to Complex Numbers
This series aims to teach you the basics of programming fractals. Let’s start with introducing Complex Numbers, which is a topic within algebra and the fundamental for everything that is related to fractals. In the next tutorial, we will move … Continue reading
