As XNA is a great platform to work with I decided to port the Silvershine project to XNA so it can be played on both XBox360 and PC/Windows.
Also, on Monday I’m going to have a workshop on "Cel-shading with XNA" for a team participating( and made it to the semifinals ) in the Imagine Cup 2009 competition. I helped them last year as well and I think it’s great that they continue to work together using the XNA platform.