Transmittance Part IV

Ok, more updates on my transmittance shader!
 
I updated the transmittance app where I fixed some more on my shader, fixed the sync issue between the two depthmaps, and added a specular light.
The result can be seen below:
 
Left: without any light, Right: With light( ambient, diffuse and specular from tutorial 1,2 and 3 )
 
Stay tuned for more updates soon!
 
This entry was posted in Graphics. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.