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Shader Tutorial updated regarding Normal mapping
This entry was posted in XNA Shader Tutorial. Bookmark the permalink.
Pleased to be of help :)Your tutorial series was VERY useful in getting me started with shader programming, so thanks again for all of your articles. Identifying and fixing any bugs was all a big part of the learning process!
Thats good to hear, hopefull many can use these tutorials to learn how HLSL works in XNA/DirectX! 🙂