Donate?
Topics
Balder3D Binary Man Commodore 64 CUDA Demoscene DirectX DirectX11 DirectX12 Fractal Game Camp Game programming Gaming General Graphics Grill Simulator 360 Kinect Math Parallel Computing Shaders Silverlight Spill Technology Tutorial Uncategorized Unity Windows 8 Windows 10 Windows Phone XNA XNA Shader Tutorialpetriw
Tweets by petriwBlogroll
-
Join 205 other subscribers
Meta
Monthly Archives: February 2017
XNA Shader Programming source now on GitHub
As with the Commodore 64 programming tutorial series, I have now moved all the source from my XNA Shader Programming tutorial series to GitHub. The XNA Shader Programming series goes through the theory and the HLSL implementation of various effects … Continue reading
Posted in Math, Shaders, XNA, XNA Shader Tutorial
Leave a comment
Commodore 64 Assembly Programming on Windows
In 2011, I wrote a tutorial on how to program for the Commodore 64 on Windows. Today, I revisited the entire tutorial series, made changes and published the source on GitHub. I know the old posts had a lot of … Continue reading
Posted in Commodore 64
5 Comments
Project Gemini coming soon to my space simulator ReEntry!
Just uploaded the first gameplay video from my space simulator ReEntry! This is still an early preview, but it showcases a lot of functionality. In the video, you will see the launch from the astronauts perspective. You need to flip … Continue reading
Posted in Game programming, Unity, UWP
2 Comments
