Monthly Archives: February 2017

XNA Shader Programming source now on GitHub

As with the Commodore 64 programming tutorial series, I have now moved all the source from my XNA Shader Programming tutorial series to GitHub. The XNA Shader Programming series goes through the theory and the HLSL implementation of various effects … Continue reading

Posted in Math, Shaders, XNA, XNA Shader Tutorial | Leave a comment

Commodore 64 Assembly Programming on Windows

In 2011, I wrote a tutorial on how to program for the Commodore 64 on Windows. Today, I revisited the entire tutorial series, made changes and published the source on GitHub. I know the old posts had a lot of … Continue reading

Posted in Commodore 64 | 5 Comments

Project Gemini coming soon to my space simulator ReEntry!

Just uploaded the first gameplay video from my space simulator ReEntry! This is still an early preview, but it showcases a lot of functionality. In the video, you will see the launch from the astronauts perspective. You need to flip … Continue reading

Posted in Game programming, Unity, UWP | 2 Comments