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Category Archives: Tutorial
Tutorial: Creating a XNA 4.0 game for Windows Phone 7.5
Note: This tutorial is still a WIP, but I decided to release it just in case anyone needs it. Enjoy! In this tutorial we are going through the process of creating a simple game from A to Z using Visual … Continue reading
Posted in Tutorial, Windows Phone, XNA
12 Comments
XNA 4.0 Shader Programming #6–Simple Ocean
Welcome back to my tutorial. Today, we are not going to learn anything new (almost), but instead put together a scene that uses some different shaders in order to see how powerful shaders can be. The island The island is … Continue reading
Posted in Tutorial, XNA, XNA Shader Tutorial
5 Comments
Kinect Fundamentals Tutorial Series is updated to Kinect for Windows SDK 1.0
I have rewritten the entire Kinect Fundamentals tutorial series to cover the new Kinect for Windows SDK 1.0. All code have been rewritten and changed so make sure you read these if you want to learn the 1.0 version or … Continue reading
Posted in Kinect, Tutorial
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XNA 4.0 Shader Programming #5–Deform Shader
Welcome back to the XNA Shader Programming series. Since the start of tutorial 1, we have been looking at different lighting algorithms. Todays tutorial will be quite short and different, compared to those others, a pure vertex shader effect for … Continue reading
Posted in Tutorial, XNA Shader Tutorial
7 Comments
XNA 4.0 Shader Programming #4–Normal Mapping
Welcome back to the XNA Shader Programming series. I hope you enjoyed the last 3 tutorials, and have started to get a grip on shaders! Last time we talked about Specular lighting, and how to implement this in our … Continue reading
Posted in Tutorial, XNA Shader Tutorial
11 Comments
XNA 4.0 Shader Programming #3–Specular light
Hi, and welcome to Tutorial 3 of my XNA 4.0 Shader Programming tutorial. Today we are going to implement an other lighting algorithm called Specular Lighting. This algorithm builds on my Ambient and Diffuse lighting tutorials, so if you haven’t … Continue reading
Posted in Tutorial, XNA Shader Tutorial
5 Comments
XNA 4.0 Shader Programming #2–Diffuse light
Hi, and welcome to Tutorial 2 of my XNA 4.0 Shader Programming tutorial. Today we are going to work on Tutorial 1 in order to make the lighting equation a bit more interesting, by implementing Diffuse lighting. Diffuse light isn’t … Continue reading
Posted in Tutorial, XNA Shader Tutorial
4 Comments
Kinect Fundamentals #4: Implementing Skeletal Tracking
Hi and welcome to tutorial #4 in my Kinect Fundamentals tutorial. In this tutorial, I will show you how you can implement Skeletal Tracking using the Kinect SDK for Windows API, and how you can move a cursor by using … Continue reading
Posted in Kinect, Tutorial
9 Comments
XNA 4.0 Shader Programming #1–Intro to HLSL, Ambient light
So, you want to learn the magic that puts the gold into modern games? Note: This series is an update to the previous XNA Shader Programming series I have written for XNA 3.0. If you know both XNA 3.0 and … Continue reading
Posted in Tutorial, XNA Shader Tutorial
6 Comments
Kinect Fundamentals #3: Getting distance-data from the Depth Sensor
Now that you know how to use the RGB Camera data, it’s time to take a look at how you can use the depth data from the Kinect sensor. It’s quite similar to getting data from the RGB image, but … Continue reading
Posted in Kinect, Tutorial
21 Comments
