Category Archives: Tutorial

Tutorial: Creating a XNA 4.0 game for Windows Phone 7.5

Note: This tutorial is still a WIP, but I decided to release it just in case anyone needs it. Enjoy! In this tutorial we are going through the process of creating a simple game from A to Z using Visual … Continue reading

Posted in Tutorial, Windows Phone, XNA | 12 Comments

XNA 4.0 Shader Programming #6–Simple Ocean

Welcome back to my tutorial. Today, we are not going to learn anything new (almost), but instead put together a scene that uses some different shaders in order to see how powerful shaders can be. The island The island is … Continue reading

Posted in Tutorial, XNA, XNA Shader Tutorial | 5 Comments

Kinect Fundamentals Tutorial Series is updated to Kinect for Windows SDK 1.0

I have rewritten the entire Kinect Fundamentals tutorial series to cover the new Kinect for Windows SDK 1.0. All code have been rewritten and changed so make sure you read these if you want to learn the 1.0 version or … Continue reading

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XNA 4.0 Shader Programming #5–Deform Shader

Welcome back to the XNA Shader Programming series. Since the start of tutorial 1, we have been looking at different lighting algorithms. Todays tutorial will be quite short and different, compared to those others, a pure vertex shader effect for … Continue reading

Posted in Tutorial, XNA Shader Tutorial | 7 Comments

XNA 4.0 Shader Programming #4–Normal Mapping

  Welcome back to the XNA Shader Programming series. I hope you enjoyed the last 3 tutorials, and have started to get a grip on shaders! Last time we talked about Specular lighting, and how to implement this in our … Continue reading

Posted in Tutorial, XNA Shader Tutorial | 11 Comments

XNA 4.0 Shader Programming #3–Specular light

Hi, and welcome to Tutorial 3 of my XNA 4.0 Shader Programming tutorial. Today we are going to implement an other lighting algorithm called Specular Lighting. This algorithm builds on my Ambient and Diffuse lighting tutorials, so if you haven’t … Continue reading

Posted in Tutorial, XNA Shader Tutorial | 5 Comments

XNA 4.0 Shader Programming #2–Diffuse light

Hi, and welcome to Tutorial 2 of my XNA 4.0 Shader Programming tutorial. Today we are going to work on Tutorial 1 in order to make the lighting equation a bit more interesting, by implementing Diffuse lighting. Diffuse light isn’t … Continue reading

Posted in Tutorial, XNA Shader Tutorial | 4 Comments

Kinect Fundamentals #4: Implementing Skeletal Tracking

Hi and welcome to tutorial #4 in my Kinect Fundamentals tutorial. In this tutorial, I will show you how you can implement Skeletal Tracking using the Kinect SDK for Windows API, and how you can move a cursor by using … Continue reading

Posted in Kinect, Tutorial | 9 Comments

XNA 4.0 Shader Programming #1–Intro to HLSL, Ambient light

So, you want to learn the magic that puts the gold into modern games? Note: This series is an update to the previous XNA Shader Programming series I have written for XNA 3.0. If you know both XNA 3.0 and … Continue reading

Posted in Tutorial, XNA Shader Tutorial | 6 Comments

Kinect Fundamentals #3: Getting distance-data from the Depth Sensor

Now that you know how to use the RGB Camera data, it’s time to take a look at how you can use the depth data from the Kinect sensor. It’s quite similar to getting data from the RGB image, but … Continue reading

Posted in Kinect, Tutorial | 21 Comments