Category Archives: Unity

Unity for Windows VII–Creating a more advanced game, Part 2

In this tutorial, we will continue on what we created in the previous tutorial. I. Making the camera follow the player The first thing we want to do is to make the camera follow the player. Find the Standard Assets … Continue reading

Posted in Tutorial, Unity | 2 Comments

Unity for Windows VI–Creating a more advanced game, Part 1

Welcome back to the Unity for Windows tutorial series. In this tutorial, we will work with the knowledge we got from the previous tutorials to create a game that is a bit more advanced than earlier. We are still working … Continue reading

Posted in Tutorial, Unity, Windows 8, Windows Phone | 7 Comments

Unity for Windows V–Connecting To The Cloud with Windows Azure Mobile Services

In the previous tutorial, we gave the game a simple user interface and created some logic to store the local high score. What if we could take this high score and store it in the cloud? So we could compete … Continue reading

Posted in Cloud, Game programming, Tutorial, Unity, Windows 8, Windows Azure, Windows Phone | 8 Comments

Unity for Windows IV–Creating UI and saving the highscore

Hi and welcome back to the Unity for Windows tutorial series. In this part we will add a GUI to our game (or you can follow these steps to add it to your own game) and then display the current … Continue reading

Posted in Unity, Windows 8, Windows Phone | 1 Comment

Unity for Windows: III–Publishing your unity game to Windows Phone Store

In Part II we covered how you can publish your game to Windows Store, so it runs on Windows 8 driven devices. Today we are going to export our game to Windows Phone 8, and publish it to the Windows … Continue reading

Posted in Tutorial, Unity, Windows Phone | 10 Comments

Unity for Windows: II – Publishing Unity games to Windows Store

Windows 8 is a new OS with a Windows Store where you can distribute your apps to millions of users world wide, for both PC, laptops and tablets. You can sell your apps, use in-app purchases or/and use ads to … Continue reading

Posted in Tutorial, Unity, Windows 8 | 13 Comments