Silverlight presentation and Game Camp

Today I held a Techbreakfast for Avanade( a presentation + breakfast ), where I talked about Silverlight 4.0; how to get started with Silverlight, about using built-in controls and custom user controls, images, videos and pixel shaders. It was an early morning, but I think the presentation went well! 🙂
 
The next Game Camp User Group is under the planning phase and will be around mid june( June 18th? ) to make sure you can get there without stressing on your next exam 😛 ). I will post an agenda asap, so stay tuned! 🙂
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Fra startups til etablerte spillbedrifter – entrepenørskap og prosjektfinansiering

"Vil du realisere dine drømmer men er usikker på hvordan du skal gå frem? Sitter du på et fantastisk konsept men mangler finansiering til å gjennomføre prosjektet? Hør bedriftsledere fortelle deres historier om veien fra startups til etablerte spillbedrifter. Få tips og innblikk i hvordan Norges største offentlige investeringsfond, inkubatorer og private venture-fond tenker når de evaluerer prosjekter og selskaper for investering."
 
Den Norske Dataforeningen arragnerer 3. juni et arrangement for alle som er interesserte i spill industrien, samt. software-entrepenører som trenger finansiering til sine ideer. For mer informasjon om agenda, foredragsholdere og påmeling:
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Haujobb – YouShould

 
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Yestardays Game Camp

So yesterdays Game Camp UG meeting is over and went well! Thanks for everyone who showed up, and to the presenters.
The next Game Camp will be in the middle of June( after the exams are over ), so be prepared. The agenda then will be something for everyone so bring your friends as well 🙂
 
As promised, the link to a few of the demos showed yesterday can be found below:
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My Tutorials

This post is just a collection of links to the tutorials I have written on this blog, and will always be updated when new tutorials are created.
The reason for this is that I will create some other tutorials on Microsoft DirectX11, Compute and so on, making it a bit messy with links to every single tutorial on the right side of the page.
 
To find the updated version of my tutorials, follow this link:
 
 
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Lord of Ultima

The free-to-play browser based online game Lord of Ultima was just released, and can be found on the following site: http://www.lordofultima.com/. The game is based on the popular( and legendary ) ultima universe we all used to live in back in the old days. The game is another wrapping of the typical web browser game, build a city, trade resources/goods and/or do the war thing.
 
It’s pretty simple to get started. If you allready have an EA account, you can simply just log in and use this. If not, you need to register. After logging in, you have to create a character and join a server, and follow the ingame tutorial.
 

 
..and I like the graphics 🙂
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Game Camp, April 28th

The next Game Camp User Group meeting will be on Wednesday, April 28th.
 
I will put up a poster later tonight, but if you are interested in game programming, Windows Phone 7, Unity and Speedpainting, be sure to show up at NITH, Oslo @ Galleriet on Wednesday 28th of April, 18:30!
 
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Uhm

So, I was looking at this picture of a friend of mine, and I left it open while reading my mail. 20 minutes later, I was about to close the image and I noticed her feet. uhm?

Posted in Graphics | 7 Comments

An update on Game Camp

Date: 28.04.2010
Time: 18:30
Where: NITH, Galleriet, Oslo
Map( new window ): click
We are going to have sessions on Windows Phone 7, an introduction to XNA Game programming, Creating games with Unity and a Photoshop speedpainting session.
 
This gives you brand new technology and the tools and information needed to get started with with it. Also, Wictoria Nordgård will hold a Photoshop speedpaint session, giving you some of her tips and tricks on speedpainting, and will be good supply for the artists/concept artists out there!
 
 
 
                                                  A drawing by Wictoria.
 
..and ofcourse, it’s all free AND open for all! 🙂
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Geforce 480 gtx

 
Finally we are starting to hear more about the nVidia geforce 480 GTX. Can’t wait to try some hardware accelerated tesselation, and DirectX 11 in general. My order is in place so all I got left to do is… wait.
 
This will be a good addition to my 3D vision thing 😉 And once I get it, I will try and get you guys up and running with DirectX 11 and compute, so for those of you who are interested in that, stay tuned 🙂
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