Project Silvershine
Now this project acctually starts looking like a game. Thomas has been working alot with models and landscapeing, and I have created some shaders for rendering, like normal mapping. Game structures and definitions are starting to evolve, we got some an ocean and a beach, some ruins and other cool things I wont tell.
The core-engine functions are mostly done! Now it’s time to start writing some game logic and the cool stuff 😉