Author Archives: digitalerr0r

Dark Codex received 100.000 NOK for the development of myBeast

As some of you know, Dark Codex Studio and Tumbleweed is creating the game myBeast for the popular iPhone platform. After a long process, Dark Codex Studio was one of the selected companies to get support from Norsk Filmfond, for the myBeast project. With … Continue reading

Posted in Spill | 1 Comment

Dragon Age

I got my copy of Dragon Age Origins this other day, but are still waiting for the release on PS3..   So far, the game is really great. Back in the earlier days I played a lot of Baldur’s Gate and Neverwinter … Continue reading

Posted in General | 1 Comment

Happy Halloween

Well, it’s this time of the year now. I have been sick a week, and my new 42inch TV exploded so I guess I need to get a new one then.   Anyway, happy halloween!Below are some pictures I took … Continue reading

Posted in Uncategorized | 1 Comment

Lack of time

So, it’s been a while since last time I was blogging. This is because I have been VERY busy with work as I’m rolling of the Telenor Way of Work project. From next week I will work more with UI/UX … Continue reading

Posted in Uncategorized | Leave a comment

XNA Shader Programming – Tutorial 24, Bloom

XNA Shader Programming Tutorial 24 – Bloom post process shader Welcome to the XNA Shader Programming Tutorial 24. Today, we are going to implement a bloom effect. The shader will be a post process shader, and will bloom any given … Continue reading

Posted in XNA Shader Tutorial | 4 Comments

XNA Shader Programming – Tutorial 23, Blur post process

XNA Shader Programming Tutorial 23 – Blur post process shader Welcome to the XNA Shader Programming Tutorial 23. Today, we are going to implement a simple version of blur. The shader will be a post process shader, an will blur … Continue reading

Posted in XNA Shader Tutorial | Leave a comment

Shader Tutorial updated regarding Normal mapping

I have received some really good feedback regarding my shader tutorials. Some of them contained errors regarding the normal mapping examples, where Rich-Talbot have been a great help.   I have updated the examples, and as you can see, the … Continue reading

Posted in XNA Shader Tutorial | 2 Comments

Demo: Break a Leg

Break a Leg is a really fun and addicting 1st person platform/action game created by a Norwegian team from NITH. In this game, you have to move through a city by breaking the laws of physics, using jump-pads on top … Continue reading

Posted in General | Leave a comment

Follow the MyBeast development

Dark Codex Studios and Tumbleweed Interactive are Co-Operating on a game project named MyBeast.   The Developer Journal from the game have just been released, and will be updated frequently. The journal can be found here: http://forums.tigsource.com/index.php?topic=8240.0  

Posted in Game programming | Leave a comment

Game Camp stand at Game On tomorrow!

Are you are going to Game On tomorrow? Be sure to visit our stand!   Me and Thomas Beswick will be standing there all evening, providing you with information about cool technology: – What is Game Camp? – How you can … Continue reading

Posted in Game Camp | Leave a comment