Donate?
Topics
Balder3D Binary Man Commodore 64 CUDA Demoscene DirectX DirectX11 DirectX12 Fractal Game Camp Game programming Gaming General Graphics Grill Simulator 360 Kinect Math Parallel Computing Shaders Silverlight Spill Technology Tutorial Uncategorized Unity Windows 8 Windows 10 Windows Phone XNA XNA Shader Tutorialpetriw
Tweets by petriwBlogroll
-
Join 205 other subscribers
Meta
Author Archives: digitalerr0r
XNA Shader Programming – Tutorial 21, Transition: Fade
XNA Shader Programming Tutorial 21 – Transition: Fade Hi, and welcome to Tutorial 21 of my XNA Shader Programming tutorial. Today I will present to you the first transition tutorial, where I will play one scene, and then fade in to another … Continue reading
Posted in XNA Shader Tutorial
3 Comments
Few updates due to visitors
I’d just like to share with you guys that I have some visitors from Finland this week, and because of that I won’t have the time to update my blog and answer e-mails. I’ll try my best to answer as … Continue reading
Posted in General
Leave a comment
Texture support in Balder
Balder now got support for textures! You can read more about it, and see a real-time example of it, on the following blog entry by Einar Ingebrigtsen:http://www.ingebrigtsen.info/post/2009/05/19/Balder-gets-its-long-awaited-texture-support.aspx This looks really neat and the engine have progressed a lot during the … Continue reading
Posted in Balder3D
Leave a comment
XNA Shader Programming – Tutorial 20, Depth of field
XNA Shader Programming Tutorial 20 – Depth of Field Hi, and welcome to Tutorial 20 of my XNA Shader Programming tutorial. This tutorial will cover a simple post process Depth of Field effect.This shader is pretty fast, considering that a Depth of … Continue reading
Posted in XNA Shader Tutorial
7 Comments
Game Camp user group went great
Yesterdays Game Camp event went great. The amount of participants was much higher than anticipated so I’m really satisfied!I started on my Shader tutorial, and will continue this next time as well. The audience consisted mostly of students from … Continue reading
Posted in Game Camp
Leave a comment
Preparing for tomorrow
It’s less than 24 hours before tomorrows Game Camp User Group start, and most of my spare time have gone into preparing for this. I will try to record the event and put it on a stream so those who … Continue reading
XBox360 Performance Monitoring
I have seen many different ways students and others are making to check the performance of their xbox game, and some statistics, whom do not know that XNA Game Studio includes a tool to do exacly this! The tool … Continue reading
GS360 to Peer review
Phew, what a week-end. Been sick, and tried to finish grill simulator. I have tried to make the game crash but without luck, so I didn’t see any other way than to let someone else try and sent the game … Continue reading
Posted in Grill Simulator 360
Leave a comment
XNA Shader Programming – Tutorial 19, Hemispheric ambient light
XNA Shader ProgrammingTutorial 19, Hemispheric ambient light Hi, and welcome to Tutorial 19 of the XNA Shader Programming tutorial! Today I’m going to change the way we calculate our ambient light, so it gets a little more realistic than a … Continue reading
Posted in XNA Shader Tutorial
2 Comments
XNA Shader Programming – Tutorial 18, Multiple Point Lights
XNA Shader ProgrammingTutorial 18, Multiple Point Lights Hi, and welcome to Tutorial 18 of the XNA Shader Programming tutorial! Today we are going to build on the Point Light+Self-Shadow shader we made in tutorial 17, and luckily for us, there are not … Continue reading
Posted in XNA Shader Tutorial
5 Comments
