Author Archives: digitalerr0r

XNA Shader Programming – Tutorial 21, Transition: Fade

XNA Shader Programming Tutorial 21 – Transition: Fade Hi, and welcome to Tutorial 21 of my XNA Shader Programming tutorial. Today I will present to you the first transition tutorial, where I will play one scene, and then fade in to another … Continue reading

Posted in XNA Shader Tutorial | 3 Comments

Few updates due to visitors

I’d just like to share with you guys that I have some visitors from Finland this week, and because of that I won’t have the time to update my blog and answer e-mails. I’ll try my best to answer as … Continue reading

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Texture support in Balder

Balder now got support for textures! You can read more about it, and see a real-time example of it, on the following blog entry by Einar Ingebrigtsen:http://www.ingebrigtsen.info/post/2009/05/19/Balder-gets-its-long-awaited-texture-support.aspx   This looks really neat and the engine have progressed a lot during the … Continue reading

Posted in Balder3D | Leave a comment

XNA Shader Programming – Tutorial 20, Depth of field

XNA Shader Programming Tutorial 20 – Depth of Field Hi, and welcome to Tutorial 20 of my XNA Shader Programming tutorial. This tutorial will cover a simple post process Depth of Field effect.This shader is pretty fast, considering that a Depth of … Continue reading

Posted in XNA Shader Tutorial | 7 Comments

Game Camp user group went great

Yesterdays Game Camp event went great. The amount of participants was much higher than anticipated so I’m really satisfied!I started on my Shader tutorial, and will continue this next time as well.   The audience consisted mostly of students from … Continue reading

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Preparing for tomorrow

It’s less than 24 hours before tomorrows Game Camp User Group start, and most of my spare time have gone into preparing for this. I will try to record the event and put it on a stream so those who … Continue reading

Posted in XNA | 1 Comment

XBox360 Performance Monitoring

I have seen many different ways students and others are making to check the performance of their xbox game, and some statistics, whom do not know that XNA Game Studio includes a tool to do exacly this!   The tool … Continue reading

Posted in XNA | 1 Comment

GS360 to Peer review

Phew, what a week-end. Been sick, and tried to finish grill simulator. I have tried to make the game crash but without luck, so I didn’t see any other way than to let someone else try and sent the game … Continue reading

Posted in Grill Simulator 360 | Leave a comment

XNA Shader Programming – Tutorial 19, Hemispheric ambient light

XNA Shader ProgrammingTutorial 19, Hemispheric ambient light Hi, and welcome to Tutorial 19 of the XNA Shader Programming tutorial! Today I’m going to change the way we calculate our ambient light, so it gets a little more realistic than a … Continue reading

Posted in XNA Shader Tutorial | 2 Comments

XNA Shader Programming – Tutorial 18, Multiple Point Lights

XNA Shader ProgrammingTutorial 18, Multiple Point Lights Hi, and welcome to Tutorial 18 of the XNA Shader Programming tutorial! Today we are going to build on the Point Light+Self-Shadow shader we made in tutorial 17, and luckily for us, there are not … Continue reading

Posted in XNA Shader Tutorial | 5 Comments