Author Archives: digitalerr0r

Moon Lander, a Free Windows 8 / Windows game

I attended a one evening Game Jam and decided to create a Lunar Lander style game! It’s just a simple game where you need to fly a lunar landing module over the moon, and land at a target coordinate. All … Continue reading

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Words for young game developers and Northern Game Summit

Last week I attended the Northern Game Summit, an awesome event hosted in Kajaani Finland. The event gathered somewhere around 700 attendees who all got one thing in common – creating awesome games. I was lucky enough to be invited … Continue reading

Posted in Game programming | 1 Comment

Realtime Studios by Outracks Technologies

The Norwegian company Outracks Technologies has just released their latest Electron Volt update to their awesome game development and visual synthesis software Realtime Studios. If you are at all interested in graphics programming or game development, this is a tool … Continue reading

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Unity Game Starter Kit for Windows Store and Windows Phone Store games

I have created a simple game that you can download, play with and submit to the store – both to Windows Store and Windows Phone Store – reching millions of users world wide. It contains the basic functionality of a … Continue reading

Posted in Tutorial, Unity, Windows 8, Windows Phone | 11 Comments

Unity for Windows X–Finishing “SteamLands”, Part 5

Welcome to the final part of the “SteamLands” tutorial series, where we will complete the game! In this tutorial, we are going to modify minor stuff to the game, add some power ups and add another enemy. We are also … Continue reading

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Unity for Windows IX–Creating a more advanced game, Part 4

This tutorial will continue from the previous tutorial in this series. Today we are going to add explosions, level ups and a UI. Download the source and assets here. I. Creating explosions When a player dies, we want to make … Continue reading

Posted in Tutorial, Unity | 2 Comments

Unity for Windows VIII–Creating a more advanced game, Part 3

Continuing from Part 2 of the more advanced game tutorial, we will add enemies and the possibility to shoot them with our laser! You can download the project, source and game assets here. I. Adding the enemy GameObject The enemy … Continue reading

Posted in Tutorial, Unity | 2 Comments

Unity for Windows VII–Creating a more advanced game, Part 2

In this tutorial, we will continue on what we created in the previous tutorial. I. Making the camera follow the player The first thing we want to do is to make the camera follow the player. Find the Standard Assets … Continue reading

Posted in Tutorial, Unity | 2 Comments

Unity for Windows VI–Creating a more advanced game, Part 1

Welcome back to the Unity for Windows tutorial series. In this tutorial, we will work with the knowledge we got from the previous tutorials to create a game that is a bit more advanced than earlier. We are still working … Continue reading

Posted in Tutorial, Unity, Windows 8, Windows Phone | 7 Comments

Unity for Windows V–Connecting To The Cloud with Windows Azure Mobile Services

In the previous tutorial, we gave the game a simple user interface and created some logic to store the local high score. What if we could take this high score and store it in the cloud? So we could compete … Continue reading

Posted in Cloud, Game programming, Tutorial, Unity, Windows 8, Windows Azure, Windows Phone | 8 Comments