Author Archives: digitalerr0r

Kinect Fundamentals Tutorial Series is updated to Kinect for Windows SDK 1.0

I have rewritten the entire Kinect Fundamentals tutorial series to cover the new Kinect for Windows SDK 1.0. All code have been rewritten and changed so make sure you read these if you want to learn the 1.0 version or … Continue reading

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XNA 4.0 Shader Programming #5–Deform Shader

Welcome back to the XNA Shader Programming series. Since the start of tutorial 1, we have been looking at different lighting algorithms. Todays tutorial will be quite short and different, compared to those others, a pure vertex shader effect for … Continue reading

Posted in Tutorial, XNA Shader Tutorial | 7 Comments

XNA 4.0 Shader Programming #4–Normal Mapping

  Welcome back to the XNA Shader Programming series. I hope you enjoyed the last 3 tutorials, and have started to get a grip on shaders! Last time we talked about Specular lighting, and how to implement this in our … Continue reading

Posted in Tutorial, XNA Shader Tutorial | 11 Comments

Binary Man–Shield Bug Guide

Binary man is just about to get released. During the game you will need to take out a number of enemies as effective and fast as possible. To kill an enemy, or a block, you will need to shoot it … Continue reading

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New game: Project Binary Man

Project Binary Man is a 2D-sidescrolling game for Windows Phone. You are a digital-superhero controlled by a scientist who must be able to recover LarsOtek’s new mainframe system. The game is actually a combination of an action-shooter game and a … Continue reading

Posted in Binary Man, Windows Phone, XNA | 1 Comment

Modern Art Using The GPU article

Just wanted to quickly mention that my article “Modern art using the GPU” article for SDJ was published earlier this year. The article is based on my previous tutorials for XNA 3.1. As the article is based on XNA 3.1, … Continue reading

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XNA 4.0 Shader Programming #3–Specular light

Hi, and welcome to Tutorial 3 of my XNA 4.0 Shader Programming tutorial. Today we are going to implement an other lighting algorithm called Specular Lighting. This algorithm builds on my Ambient and Diffuse lighting tutorials, so if you haven’t … Continue reading

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XNA 4.0 Shader Programming #2–Diffuse light

Hi, and welcome to Tutorial 2 of my XNA 4.0 Shader Programming tutorial. Today we are going to work on Tutorial 1 in order to make the lighting equation a bit more interesting, by implementing Diffuse lighting. Diffuse light isn’t … Continue reading

Posted in Tutorial, XNA Shader Tutorial | 4 Comments

Kinect Fundamentals #4: Implementing Skeletal Tracking

Hi and welcome to tutorial #4 in my Kinect Fundamentals tutorial. In this tutorial, I will show you how you can implement Skeletal Tracking using the Kinect SDK for Windows API, and how you can move a cursor by using … Continue reading

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XNA 4.0 Shader Programming #1–Intro to HLSL, Ambient light

So, you want to learn the magic that puts the gold into modern games? Note: This series is an update to the previous XNA Shader Programming series I have written for XNA 3.0. If you know both XNA 3.0 and … Continue reading

Posted in Tutorial, XNA Shader Tutorial | 6 Comments