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Author Archives: digitalerr0r
Kinect Fundamentals Tutorial Series is updated to Kinect for Windows SDK 1.0
I have rewritten the entire Kinect Fundamentals tutorial series to cover the new Kinect for Windows SDK 1.0. All code have been rewritten and changed so make sure you read these if you want to learn the 1.0 version or … Continue reading
Posted in Kinect, Tutorial
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XNA 4.0 Shader Programming #5–Deform Shader
Welcome back to the XNA Shader Programming series. Since the start of tutorial 1, we have been looking at different lighting algorithms. Todays tutorial will be quite short and different, compared to those others, a pure vertex shader effect for … Continue reading
Posted in Tutorial, XNA Shader Tutorial
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XNA 4.0 Shader Programming #4–Normal Mapping
Welcome back to the XNA Shader Programming series. I hope you enjoyed the last 3 tutorials, and have started to get a grip on shaders! Last time we talked about Specular lighting, and how to implement this in our … Continue reading
Posted in Tutorial, XNA Shader Tutorial
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Binary Man–Shield Bug Guide
Binary man is just about to get released. During the game you will need to take out a number of enemies as effective and fast as possible. To kill an enemy, or a block, you will need to shoot it … Continue reading
Posted in Binary Man
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New game: Project Binary Man
Project Binary Man is a 2D-sidescrolling game for Windows Phone. You are a digital-superhero controlled by a scientist who must be able to recover LarsOtek’s new mainframe system. The game is actually a combination of an action-shooter game and a … Continue reading
Posted in Binary Man, Windows Phone, XNA
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Modern Art Using The GPU article
Just wanted to quickly mention that my article “Modern art using the GPU” article for SDJ was published earlier this year. The article is based on my previous tutorials for XNA 3.1. As the article is based on XNA 3.1, … Continue reading
Posted in XNA
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XNA 4.0 Shader Programming #3–Specular light
Hi, and welcome to Tutorial 3 of my XNA 4.0 Shader Programming tutorial. Today we are going to implement an other lighting algorithm called Specular Lighting. This algorithm builds on my Ambient and Diffuse lighting tutorials, so if you haven’t … Continue reading
Posted in Tutorial, XNA Shader Tutorial
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XNA 4.0 Shader Programming #2–Diffuse light
Hi, and welcome to Tutorial 2 of my XNA 4.0 Shader Programming tutorial. Today we are going to work on Tutorial 1 in order to make the lighting equation a bit more interesting, by implementing Diffuse lighting. Diffuse light isn’t … Continue reading
Posted in Tutorial, XNA Shader Tutorial
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Kinect Fundamentals #4: Implementing Skeletal Tracking
Hi and welcome to tutorial #4 in my Kinect Fundamentals tutorial. In this tutorial, I will show you how you can implement Skeletal Tracking using the Kinect SDK for Windows API, and how you can move a cursor by using … Continue reading
Posted in Kinect, Tutorial
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XNA 4.0 Shader Programming #1–Intro to HLSL, Ambient light
So, you want to learn the magic that puts the gold into modern games? Note: This series is an update to the previous XNA Shader Programming series I have written for XNA 3.0. If you know both XNA 3.0 and … Continue reading
Posted in Tutorial, XNA Shader Tutorial
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