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Category Archives: Graphics
The power of the L-Systems
I have been waiting for an oppertunity to play around with my own L-System engine for many years now, and because of my latest results within the topic, I’m finally there! 🙂   All you can see in this … Continue reading
Posted in Graphics
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A procedural tree in 3D
I managed to extend my L-System engine to grow branches in all dimentions( xyz ), so now I can easily produce 3D trees. I’m quite satisfied with the results so far, but there is still some minor issues that needs to be fixed( … Continue reading
Posted in Graphics
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Dandelion’s and the L-System
This evening, I started implementing a 3D L-System engine and merged it into my 3D graphic engine, DeBreeze. So, what are L-Systems??Wiki: An L-system or Lindenmayer system is a parallel rewriting system, namely a variant of a formal grammar (a set … Continue reading
Posted in Graphics
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