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Category Archives: XNA Shader Tutorial
XNA Shader Programming – Tutorial 15, Dynamic environment mapping
XNA Shader ProgrammingTutorial 15, Dynamic environment mappingHi and welcome back to my XNA Shader Programming tutorial. Last time we made a transmittance post process shader, making objects look transparent in a more proper way than normal alpha blending. Today we … Continue reading
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XNA Shader Programming – Tutorial 14, Transmittance
XNA Shader Programming Tutorial 14 – Transmittance Welcome to the 14th tutorial in the XNA Shader Programming tutorial. Last time, we looked at using alpha maps and the alpha channel to make objects look transparent. Today we are going to dive a … Continue reading
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7 Comments
XNA Shader Programming – Tutorial 13, Alpha mapping
XNA Shader Programming Tutorial 13 – Alpha mapping Welcome to another tutorial in the XNA Shader Programming series. Today we are going to look at a simple, but important shader: The Alpha map! The Alpha map is very usefull when you … Continue reading
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9 Comments
XNA Shader Programming – Tutorial 12, Post process Noise
XNA Shader Programming Tutorial 12 – Post process, Noise/Distortion This tutorial builds on Tutorial 9, post process wiggling. If you haven’t read that yet, you should in order to fully understand what’s going on here. The source-code and binaries can be … Continue reading
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8 Comments
XNA Shader Programming – Tutorial 11, Post process Grayscale
XNA Shader Programming Tutorial 11 – Post process, Grayscale This tutorial builds on Tutorial 9, post process wiggling. If you haven’t read that yet, you should in order to fully understand what’s going on here. The source-code and binaries can be … Continue reading
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25 Comments
XNA Shader Programming – Tutorial 10, Post process Negative
XNA Shader Programming Tutorial 10 – Post process, negative This tutorial builds on Tutorial 9, post process wiggling. If you haven’t read that yet, you should in order to fully understand what’s going on here. The source-code and binaries can be … Continue reading
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1 Comment
XNA Shader Programming – Tutorial 9, Post process wiggle
XNA Shader Programming Tutorial 9 – Post process wiggling Welcome to the 9th tutorial in my Shader Programming series. Today we are going to look at a pretty simple but cool post process effect! It’s hard to see the result … Continue reading
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XNA Shader Programming – Tutorial 8, Gloss map
XNA Shader Programming Tutorial 8 – Gloss map Hi, and welcome to tutorial 8 of my XNA Shader Tutorial series. Today I’m going to give you better control on you specular highlights by implementing something called "Gloss map". So, what is … Continue reading
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5 Comments
XNA Shader Programming – Tutorial 6, Shader demo
XNA Shader Programming Tutorial 6 – Shader demo Welcome back to my tutorial. Today, we are not going to learn anything new( almost ), but just put together a scene that uses some different shaders in order to see … Continue reading
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11 Comments
XNA Shader Programming – Tutorial 5, Deform shader
XNA Shader Programming Tutorial 5 – Deform shader Welcome back to the XNA Shader Programming series. Since the start of tutorial 1, we have been looking at different lighting algorithms. Todays tutorial will be quite short and different, compared to … Continue reading
Posted in XNA Shader Tutorial
6 Comments
