Another approach for Tutorial 14, Transmittance

Matthew Vitelli provided me with another approach to the transmittance technique.
What he is doing is to compute the transmission specially for each object. This would allow you to have specialized Du and C components for each object and also reduces the memory usage on the GPU, as well as the pixel overdraw which comes from computing transmission as a fullscreen quad. He has modified the 2-layer transmission approach to include these features. Now, only three render-targets are created in total (1 for near-back face depth, the other 2 for far depth) and each are of half-single (16-bit) precision. The position reconstruction technique works excellently with this. Also, the benefit of doing transmission outside of a post-process lets you have specialized parameters for each object.

 
Matthew Vitellis technice can be found here: Executable + Source
 
 
Thanks again for shareing this with me, and the readers of my blog!
Posted in XNA Shader Tutorial | 3 Comments

Comments enables

I decided to enable comments on my posts again, after deleting most of the spam comments. I’ll probably go though all my posts once a week to keep it this way, so… welcome back comments, if any 😛
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Fighting the spam

Ok, I will start fighting the SPAM on my blog now. Once I’m done, I’m enabeling the commenting functionality again, by request. 🙂
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PlayStation Move

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Final Fantasy XIII

So I got my Collectors Edition of Final Fantasy XIII for XBox360. I pre-ordered the Collectors Edition to PS3, but when I went there to get it they said they got too few. But still, got the Xbox360version and it works great! Been waiting for this since like 2006!
 
Anyhow, if you are an owner of the PS3 verison of Final Fantasy XIII, be sure to register as a member and your copy of the game using the code you got in the box. Doing this, you might get a promotional code that you can use to apply for betatesting of Final Fantasy XIV!! The code can also be used to get a secret ingame item in Final Fantasy XIV.
 
1 – Go to this site and register as a square enix member: http://member.eu.square-enix.com/en/account/21926
2 – Register your game using the code you got in your box
3 – Check your e-mail!
4 – If you got the promotional code, go to step 5, if not.. do something else
5 – Register for betatesting here: http://entry.ffxiv.com/eu/index.html
6 – Remember, when copying the code from the mail, and pasting it in the field, the last digits will be missing. So, type the code yourself, and don’t include the spaces.
7 – Submit and.. wait 😛
 

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Beginning XNA Game Programming workshop

I will have another private XNA Workshop for a new/young norwegian game dev. team this evening. The agenda for tonight will start with a quick introduction to XNA and how you can use the XNA Framework, and tools, to push out some graphics on your screen.
 
The session will be about 3hours long and I will make sure you guys get a good start using XNA! 🙂
 
Agenda:
– Introduction to XNA
– Rendering 2D
– Audio
– Rendering 3D
– A quick overview of using the built-in shaders
– Creating custom shaders
– A quick overview of networking and live functionality
 
All topics will be a bit brief, but giving enough information to get started.
 
After the workshop, I will post a FAQ, sharing the questions i received during the workshop.
 
 
Many of you have been using the private sessions game camp is offering you. If you want a private session for you and your team, don’t hesitate to contact me and I will be happy to dicuss this, free of charge ofcourse!
Posted in XNA | 1 Comment

The Mix 2010, Las Vegas( baby )

 
 

I’m going th The Mix 2010 in Las Vegas in about two weeks!

The Mix is a Microsoft Conference for Web developers and Designers, and is all about the art and sience of creating user experiences. I think this is one of the most suited conferences for my taste, so I’m really looking forward to this. I will be traveling with Michael Bjorn and Viktor Larsson, both from Avanade Stockholm. Looking forward to meeting you guys!

More info on the conference: http://live.visitmix.com/

 

Anyways, are you going? Send me a mail 🙂

Posted in General | 1 Comment

The Gathering 2010

The Gathering 2010 is around the corner and I get a lot of mail from you guys asking when there will be a possibility to get help with XNA and if I’m able to get them started before The Gathering. The answer is YES. Just send me an e-mail and I’d be glad to hold a live session or a workshop for you with how to get started with game programming using XNA.
 
Anyway, during The Gathering, there will be a creative channel on IRC that you can join to get help. I will be there to answer questions, and get you ready for the competitions! 🙂
 
Anyway, see you at The Gathering?
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Removed the ability to comment on my blog posts

Due to A LOT of spam in my comment fields, I’v decided to remove the ability to comment on my blog posts.
 
If you got any questions, feel free to send me an e-mail with your questions instead( most of you are doing this ). I will start a process where I will clean all the comments, and I might open it after that, but for now it will remain closed. If anyone want to have it open, please send me an e-mail and we’ll see what we can do!
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Behind the scenes at Funcom: “The Secret World”

 
Funcom/DND is holding a presentation on 16th of March at Funcom, covering many cool topics of their coming game, "The Secret World"
 
 
 
Posted in Spill | 1 Comment