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Category Archives: Game programming
Dark Codex wins best game-concept at Norwegian Game Awards
iBeast, a game concept by Dark Codex won the Best Game Concept competition at Norwegian Game Awards 09! Good work guys! iBeast is a game for iPod and iPhone. Pictures and more information will be added tomorrow!
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Grill Simulator for PlayTest
Grill simulator 360 have now been handed in for PlayTest at the XNA-Creatos club( http://creators.xna.com ). Im happe I’m this far with the game and hopefully, there will be some testers! So, if you are a premium member of XNA … Continue reading
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Grill Simulator presentation @ TG09
Grill Simulator is finally getting pretty much done! I had a presentation of Grill Simulator in front of 5000 ppl and I think I got a pretty good response so Im happy with it. The presentation was more of … Continue reading
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All tutorials updated
All tutorials are now updated with a more commented version of the shaders! This makes them a little easier to understand if you dont follow the tutorial text.
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An update on Grill Simulator
This week have mostly been work, work and work, but I have managed to use a few hours on Grill Simulator. The game have been trough a balancing process, and made harder. New items, clothes and food have been added and … Continue reading
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PodCast with Scott Bilas
If you got a few minutes, I encourage you to listen to Einar Ingebrigsten talk about games with Scott Bilas from Loose Cannon Studios ( And, one of the developers behind Dungeon Siege ). Listen to it on Einar Ingebrigstens blog: … Continue reading
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Dream-build-play 2009
I just read on the XNA creators forum that there will be an other Dream-Build-Play (http://www.dreambuildplay.com). This is a huge competition where over 350 games competed for $70.000. Now, thats a good reason to start playing around with XNA right? … Continue reading
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Project Silvershine to XNA, Cel-shading Workshop
As XNA is a great platform to work with I decided to port the Silvershine project to XNA so it can be played on both XBox360 and PC/Windows. Also, on Monday I’m going to have a workshop on "Cel-shading … Continue reading
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Functionality of Grill Simulator 360 is DONE!
( This screenshot is over 6months old ) I’m happy to announce that the functionality of Grill Simulator 360 is done. There is still a lot to do with testing, bug fixing and game balancing, but no new functionality … Continue reading
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Grill Simulator 3.0
During the past two weeks I have been using some time to convert Grill Simulator from XNA 2.0 to XNA 3.0. It was a really easy process, but I needed to do some additional work on the animation player and some … Continue reading
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