Category Archives: XNA Shader Tutorial

XNA Shader Programming – Tutorial 4, Normal mapping

XNA Shader Programming Tutorial 4 – Normal mapping   Welcome back to the XNA Shader Programming series. I hope you enjoyed the last 3 tutorials, and have started to get a grip on shaders! Last time we talked about Specular lighting, … Continue reading

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XNA Shader Programming – Tutorial 3, Specular light

XNA Shader Programming Tutorial 3 – Specular light Hi, and welcome to Tutorial 3 of my XNA Shader Programming tutorial. Today we are going to implement an other lighting algorithm called Specular Lighting. This algorithm builds on my Ambient and Diffuse lighting tutorials, … Continue reading

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XNA Shader Programming – Tutorial 2, Diffuse light

XNA Shader Programming Tutorial 2 – Diffuse light   Hi, and welcome to Tutorial 2 of my XNA Shader Programming tutorial. Today we are going to work on Tutorial 1 in order to make the lighting equation a bit more interesting, by implementing … Continue reading

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XNA Shader Programming – Tutorial 1, Ambient light

XNA Shader Programming Tutorial 1 – Ambient light Hi, and welcome to tutorial 1 of my XNA Shader Tutorial series. My name is Petri Wilhelmsen and is a member of Dark Codex Studios. We usually participate in various competitions regarding graphics/game development, … Continue reading

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XNA Shader Programming – Tutorial 7, Toon shading

XNA Shader Programming Tutorial 7 – Toon shading Hi, and welcome to tutorial 7 of my XNA Shader Tutorial series. Today I will cover a simple algorithm for rendering a non-photorealistic scene using Cel shading/Toon shading, using HLSL and XNA … Continue reading

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