Author Archives: digitalerr0r

Gameplay video: ReEntry–An Orbital Simulator

Lately I have been working on a space simulator names ReEntry. The game is focused around Orbital Mechanics, where you fly a rocket from a 3rd person perspective, perform orbital maneuvers to complete missions and so on. The game will … Continue reading

Posted in Game programming, Unity | 1 Comment

#GameDevLive–Episode 2: Creating a game from scratch!

Welcome to Episode 2 of #GameDevLive! The purpose of this series is the help you get started with game development and Unity 3D, while we develop a full game. In this episode, we will use trigger zones to add power … Continue reading

Posted in Game programming, GameDevLive, Tutorial, Unity | Leave a comment

GameDevLive Episode 2 will go live tomorrow at 10am PST

Hi! The next episode of GameDevLive can be seen from http://twitch.tv/OmegaDish tomorrow at 10am PST, see the countdown here: http://www.timeanddate.com/countdown/generic?iso=20151208T10&p0=234&msg=%23GameDevLive+-+Session In this episode, we will continue from Episode 1 (recording: https://digitalerr0r.wordpress.com/2015/12/05/gamedevliveepisode-1-creating-a-game-from-scratch/), covering pickups, more UI and a simple main menu. … Continue reading

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#GameDevLive–Episode 1: Creating a game from scratch!

I decided to create a new video tutorial series for you guys, #GameDevLive! The purpose of this series is the help you get started with game development and Unity 3D, while we develop a full game. Episode 1 is all … Continue reading

Posted in Game programming, Tutorial, Unity | 2 Comments

#GameDevLive – I will make a game live on Twitch!

On the 3rd of December I will do a live stream on the OmegaDish channel, where I will start developing a game. In the first episode we will create a prototype of the game from scratch using Unity 5, and … Continue reading

Posted in Game programming, Tutorial, Unity | Leave a comment

MVP Lander: Source code from my MVP Summit session

As an ex-MVP it was awesome to be back at MVP Summit as a speaker. In todays session I spent about 40 minutes on this little game where you control a lander using A and D for rotation, and W … Continue reading

Posted in Tutorial, Unity | Leave a comment

Unity 5 Shader Programming #3: Specular Light

Hi, and welcome to Tutorial 3 of my Unity 5 Shader Programming tutorial. Today we are going to implement an other lighting algorithm called Specular Light. This algorithm builds on the Ambient and Diffuse lighting tutorials, so if you haven’t … Continue reading

Posted in Shaders, Tutorial, Unity | 3 Comments

Voice Activating your Windows 10 games using Speech Synthesis, Voice Recognition and Cortana

This blog post is all about using the Windows 10 APIs for integrating Speech Synthesis, Voice Recognition and Cortana with your Unity 5.2 games. There are a lot of different ways of doing this, but I decided to implement it … Continue reading

Posted in Cortana, Unity | 6 Comments

Unity 5 Shader Programming #2: Diffuse Light

Hi, and welcome to Tutorial 2 of the Unity 5 Shader Programming series. Today we are going to work continue where we left on Tutorial 1. We will make the lighting equation a bit more interesting this time by adding … Continue reading

Posted in Shaders, Tutorial, Unity | 11 Comments

Unity 5 Shader Programming #1: An introduction to shaders

So, you want to learn the magic that turns 3d models and textures to gold? This tutorial is the first part of a series where I will cover a lot of different shaders – much like my XNA shader tutorial … Continue reading

Posted in HLSL, Shaders, Tutorial, Unity | 10 Comments