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Author Archives: digitalerr0r
XNA Workshop at NITH
The workshop I had at NITH yesterday went great. We mananged to talk about cel shading and how different algorithm for impelmenting this can be implemented. I aslo gave them the source-code from my Shader Programming Tutorial 7( written for the … Continue reading
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Dream-build-play 2009
I just read on the XNA creators forum that there will be an other Dream-Build-Play (http://www.dreambuildplay.com). This is a huge competition where over 350 games competed for $70.000. Now, thats a good reason to start playing around with XNA right? … Continue reading
Posted in Game programming
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XNA Shader Programming – Tutorial 6, Shader demo
XNA Shader Programming Tutorial 6 – Shader demo Welcome back to my tutorial. Today, we are not going to learn anything new( almost ), but just put together a scene that uses some different shaders in order to see … Continue reading
Posted in XNA Shader Tutorial
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XNA Shader Programming – Tutorial 5, Deform shader
XNA Shader Programming Tutorial 5 – Deform shader Welcome back to the XNA Shader Programming series. Since the start of tutorial 1, we have been looking at different lighting algorithms. Todays tutorial will be quite short and different, compared to … Continue reading
Posted in XNA Shader Tutorial
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XNA Shader Programming – Tutorial 4, Normal mapping
XNA Shader Programming Tutorial 4 – Normal mapping Welcome back to the XNA Shader Programming series. I hope you enjoyed the last 3 tutorials, and have started to get a grip on shaders! Last time we talked about Specular lighting, … Continue reading
Posted in XNA Shader Tutorial
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XNA Shader Programming – Tutorial 3, Specular light
XNA Shader Programming Tutorial 3 – Specular light Hi, and welcome to Tutorial 3 of my XNA Shader Programming tutorial. Today we are going to implement an other lighting algorithm called Specular Lighting. This algorithm builds on my Ambient and Diffuse lighting tutorials, … Continue reading
Posted in XNA Shader Tutorial
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XNA Shader Programming – Tutorial 2, Diffuse light
XNA Shader Programming Tutorial 2 – Diffuse light Hi, and welcome to Tutorial 2 of my XNA Shader Programming tutorial. Today we are going to work on Tutorial 1 in order to make the lighting equation a bit more interesting, by implementing … Continue reading
Posted in XNA Shader Tutorial
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XNA Shader Programming – Tutorial 1, Ambient light
XNA Shader Programming Tutorial 1 – Ambient light Hi, and welcome to tutorial 1 of my XNA Shader Tutorial series. My name is Petri Wilhelmsen and is a member of Dark Codex Studios. We usually participate in various competitions regarding graphics/game development, … Continue reading
Posted in XNA Shader Tutorial
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XNA Shader Programming – Tutorial 7, Toon shading
XNA Shader Programming Tutorial 7 – Toon shading Hi, and welcome to tutorial 7 of my XNA Shader Tutorial series. Today I will cover a simple algorithm for rendering a non-photorealistic scene using Cel shading/Toon shading, using HLSL and XNA … Continue reading
Posted in XNA Shader Tutorial
15 Comments
Project Silvershine to XNA, Cel-shading Workshop
As XNA is a great platform to work with I decided to port the Silvershine project to XNA so it can be played on both XBox360 and PC/Windows. Also, on Monday I’m going to have a workshop on "Cel-shading … Continue reading
Posted in Game programming
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