Author Archives: digitalerr0r

Microsoft Surface SDK 1.0

One of the cool things about PDC is that you can play around with technology almost nobody have been playing around with, and today I got to test the Surface Platform.   If you are one of the guys who … Continue reading

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VSTS 2010 == Happiness

After a quick tour around VSTS2010 I realized why it can be defined as happiness.   I’s a big release particular focused on Test and Architecture, including alot of new features.   First of all, the bug template is enhanced … Continue reading

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Windows Azure – A Operationg system in the clouds

Microsoft just announced Windows Azure. I’m sitting in the hall right now, listening to Mr. Ozzie and trying to understand what it is, but if your curious, take a look at this page: http://www.financialpost.com/news/story.html?id=911798    

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California

Just a quick and dirty blog from Huntington! The trip from Oslo->London->LAX went well, and after a really long stay in the skies we found California. After checking in at Tokyo Grand hotel, we went to Universal City/Hollywood and ate … Continue reading

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Microsoft Professional Developers Conference

Allright, my bags are packed and I’m ready to get a few hours of sleep before starting my trip to LA tomorrow morning!   I’ll try to blog during the conference, and share some pictures, so check back here during … Continue reading

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The power of the L-Systems

I have been waiting for an oppertunity to play around with my own L-System engine for many years now, and because of my latest results within the topic, I’m finally there! 🙂     All you can see in this … Continue reading

Posted in Graphics | 3 Comments

A procedural tree in 3D

I managed to extend my L-System engine to grow branches in all dimentions( xyz ), so now I can easily produce 3D trees. I’m quite satisfied with the results so far, but there is still some minor issues that needs to be fixed( … Continue reading

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Dandelion’s and the L-System

This evening, I started implementing a 3D L-System engine and merged it into my 3D graphic engine, DeBreeze. So, what are L-Systems??Wiki: An L-system or Lindenmayer system is a parallel rewriting system, namely a variant of a formal grammar (a set … Continue reading

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Einar, MVP in XNA and DirectX

I would like to use the oppurtunity to congratulate Einar Ingebritsen, who got his MVP in XNA and DirectX earlier today!   And for those of you who are interessted in Silverlight and not yet tried the new Silverlight RC0 version, … Continue reading

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The hacking of Nectarine

Thanks to all donors, it might be a possibility that Necatrine( scenemusic.net/ nectarine.fr ) will be restored again.   The site was hacked a while ago, and alot of damage was done: "This morning a script kiddie hacked nectarine.He did … Continue reading

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