Donate?
Topics
Balder3D Binary Man Commodore 64 CUDA Demoscene DirectX DirectX11 DirectX12 Fractal Game Camp Game programming Gaming General Graphics Grill Simulator 360 Kinect Math Parallel Computing Shaders Silverlight Spill Technology Tutorial Uncategorized Unity Windows 8 Windows 10 Windows Phone XNA XNA Shader Tutorialpetriw
Tweets by petriwBlogroll
-
Join 205 other subscribers
Meta
Author Archives: digitalerr0r
NordTech 2009
NordTech 2009 is over and we sure had a great time! NordTech is a kick-off Avanade have every year where our fellow collegues from Finland, Denmark, Sweden and Norway meet. It’s a really great event where I had the … Continue reading
Posted in Uncategorized
Leave a comment
Trailer: Grill Simulator 360
Sitat Grill Simulator 360 http://images.video.msn.com/flash/soapbox1_1.swf Video: Grill Simulator 360
Posted in Uncategorized
1 Comment
An update on Grill Simulator 360
The GrillSimulator 360 project is moving on. I’v spent hundreds of hours on this project, and it’s finally looking like a game. Still alot to make, lot’s of functionality and so on, but I think we are in a good spot … Continue reading
Posted in Game programming
Leave a comment
XNA Tropic Island
I made an application for my XNA Shader Programming series/presentation. Just decided to post a screenshot from the application. The presentation was held at The Gathering 2008, GameCamp Event 2008 and for Avanade Norway in 2008. All tutorials can … Continue reading
Posted in Game programming
Leave a comment
Grill Simulator 360
Grill Simulator 360 Lately I’v been working alot on the Grill Simulator project for XBox 360. The game is progressing quite fast atm, but I have to take a break next week due to a Military thingie. Anyways, I decided … Continue reading
Posted in Game programming
Leave a comment
Silvershine -> XNA
I now officially started porting the Silvershine and Grill Simulator project to XNA 3.0 🙂 If I get where I want, the plan is to deliver it as a game to the XBox 360 Live community. I’ll post frequent updaes … Continue reading
Posted in Game programming
Leave a comment
PDC2008 – LA
I’m going to PDC 2008 😀 http://microsoftpdc.com/
Posted in Uncategorized
Leave a comment
Procedural textures and models
Lately I have been making a tool that mathematicaly generates procedural models and textures for our 64k Intros. I have decided to share some simple screenshots my applications have produced. This is just a fraction of the posibilities available, but who … Continue reading
Posted in Uncategorized
Leave a comment
Game Camp Event – Oslo 26th of September 2008
We’re holding a Game Camp event at NITH in Oslo on the 26th of September this year. The full agenda and signup form will be up next week. But we’re proud to be able to present Scott Bilas as our … Continue reading
Posted in Game programming
Leave a comment
64k and Solskogen
I decided to visit Solskogen( solskogen.demoscene.no ) next weekend, a demoscene party in Ås. I hope it’s gonna be cool 🙂 Sleep in tents, BBQ, play NES, watch demos and just chillout with fellow sceners 😛 Anyhow, our 64k engine is progressing. … Continue reading
Posted in Demoscene
Leave a comment
