Author Archives: digitalerr0r

Developing Universal Apps for Windows 8 and Windows Phone 8 using Unity3d

1. IntroductionThe amount of quality apps and games on both Windows and Windows Phone is rapidly increasing, and the similarity between the platforms when it comes to development is marginal. Creating a Windows 8.1 app or game, and then porting … Continue reading

Posted in Tutorial, Windows 8, Windows Phone | 2 Comments

Truck Trials released for Windows 8.1 and Windows Phone 8

My latest game for Windows 8.1 and Windows Phone 8 is released, and can be downloaded for free here:  The game takes you to a trial track where you have to maneouver a heavy truck through harsh environment, hills and … Continue reading

Posted in Uncategorized | Leave a comment

Support Norse Noir: Loki’s Exile, a classical point ’n click adventure game on Kickstarter!

Some of the guys behind awesome games such as Anarchy Online, Pets vs. Monsters, The Secret World, My Kingdom++ has gone live with a classic style, hand-drawn adventure game (hence Day of the Tentacles, Kingdoms Quest, Sam & Max, Indiana … Continue reading

Posted in Uncategorized | Leave a comment

Trolls vs Vikings available for Windows 8.1

For the past few months I have been lending my helping hand to the game developers at “Megapop” to create a Windows 8.1 version of the game “Trolls vs Vikings”. It has been a really fun project to work on, … Continue reading

Posted in Game programming, Gaming, Windows 8 | 2 Comments

Starcomet Online released for Windows 8.1 and Windows Phone 8

I’m happy to announce that Starcomet Online is now released for Windows Phone 8 and Windows 8.1! The game can be downloaded for FREE from the following stores:    EXPLORE THE GALAXY WITH YOUR VERY OWN CUSTOMIZED STARCOMET, AND RACE … Continue reading

Posted in Uncategorized | 1 Comment

Setting up a DirectX 11 project in Visual Studio 2013 (and Visual Studio 2012)

   A question I keep receiving is how to use Visual Studio 2013 (or 2012) with the DirectX 11 (June 2010) SDK, so DX can be used on apps outside the Windows Store framework. So, I decided to post a … Continue reading

Posted in DirectX, DirectX11, Visual Studio 2012, visual studio 2013, VS12, VS13 | 2 Comments

The Making of Starcomet Online

The Starcomet Project started in July 2013 where I wanted to learn both Unity3d and how Unity3d works when it comes to multiplayer games. It started out as a simple Game Jam game where I spent a few hours on … Continue reading

Posted in Uncategorized | Leave a comment

Arctic Unity Game Kits – Unity Game Templates for the absolute beginners

I have been hosting multiple Windows and Windows Phone App Jams / Game Jams here in Norway for first year students. They find it hard to use the existing templates and tweak it since the code is quite advanced, and … Continue reading

Posted in Tutorial, Unity | 5 Comments

Free game for Windows 8: Now you are in … Orbit!

I created the last of 3 games for the DVLUP.com competition, another space game where you have to launch the Saturn V rocket (Apollo) to space, and orbit around the earth. I wrote the physics and math myself, ignoring the … Continue reading

Posted in Game programming, Unity | 1 Comment

Luftwarf–a free game for Windows 8

Created another free game this weekend and it just got published. Just a test game still but fun to create! It’s called Luftwarf and takes you to the 2nd world war setting as a pilot. It’s and intense action game … Continue reading

Posted in Game programming, Unity | 2 Comments