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Author Archives: digitalerr0r
Gamecamp event 25th of April
From http://www.gamecamp.no "We’re holding a Game Camp event at NITH in Oslo on the 25th of April this year. We are very excited about the agenda. Digiment is coming to talk about their experience with professional games development; how to … Continue reading
Posted in Game programming
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Project Silvershine
Project silvershine – Better textures and enemies Just came home from Hamar, where Thomas and his consept artists created some cool things and designs. He also created better texture for silvershines landscapes. I’m really satisfied of this weekends outcome, considering … Continue reading
Posted in Game programming
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Project Silvershine – Day and Night system
Project Silvershine – Day and Night system A day and nigt system is vital to this game. We got alot of functionality that is only avaiable during night, and others that only are avaiable during the day( what this … Continue reading
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Project Silvershine – Inventory
Project Silvershine – Inventory The functionality behind the inventory are now ready, all that is left is to creat an Graphical User Interface( GUI ) for it. Every item in the game got one mesh, and one texture assigned to … Continue reading
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Project Silvershine – More functionality
Project Silvershine – More functionality I created a waterfall, and a shader to make it look more alive. Needs alot more though, like particles, but still, it’s starting to look more and more like a waterfall! 😉 I also … Continue reading
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Project Silvershine
Project Silvershine Now this project acctually starts looking like a game. Thomas has been working alot with models and landscapeing, and I have created some shaders for rendering, like normal mapping. Game structures and definitions are starting to evolve, we … Continue reading
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Project Mage Defender
Mage Defender: Remake A few months ago, I started on a really simple game using Microsoft Silverligt, Visual Studio 2008 and Microsoft Expression Studio. The game is called "Mage Defender" where you are a mage, who defend differend castles and … Continue reading
Posted in Silverlight
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Project silvershine, Week 1
Project Silvershine – Week 1 Project status: Implementation start The design phase for this project has ended, and it’s time to start implementing the game, engine core, scripting, graphics, game logic and so on. Team: Dark Codex … Continue reading
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Privacy Policy for digitalerr0r Blog App
This Privacy Policy covers your use of this app. The digitalerr0r Blogg App does not collect, store or share any personal information, user data, or anything realted to your device. We do not collect any statistics, trends, neither do we … Continue reading
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Personvern for Grunnloven
Grunnloven vil ikke samle, lagre eller dele personlig informasjon eller informasjon om enheten.Det vil heller ikke bli samlet data eller statistikk, trender og bevegelse.
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