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Category Archives: Game programming
An update on Grill Simulator 360
The GrillSimulator 360 project is moving on. I’v spent hundreds of hours on this project, and it’s finally looking like a game. Still alot to make, lot’s of functionality and so on, but I think we are in a good spot … Continue reading
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XNA Tropic Island
I made an application for my XNA Shader Programming series/presentation. Just decided to post a screenshot from the application. The presentation was held at The Gathering 2008, GameCamp Event 2008 and for Avanade Norway in 2008. All tutorials can … Continue reading
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Grill Simulator 360
Grill Simulator 360 Lately I’v been working alot on the Grill Simulator project for XBox 360. The game is progressing quite fast atm, but I have to take a break next week due to a Military thingie. Anyways, I decided … Continue reading
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Silvershine -> XNA
I now officially started porting the Silvershine and Grill Simulator project to XNA 3.0 🙂 If I get where I want, the plan is to deliver it as a game to the XBox 360 Live community. I’ll post frequent updaes … Continue reading
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Game Camp Event – Oslo 26th of September 2008
We’re holding a Game Camp event at NITH in Oslo on the 26th of September this year. The full agenda and signup form will be up next week. But we’re proud to be able to present Scott Bilas as our … Continue reading
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Gamecamp event 25th of April
From http://www.gamecamp.no "We’re holding a Game Camp event at NITH in Oslo on the 25th of April this year. We are very excited about the agenda. Digiment is coming to talk about their experience with professional games development; how to … Continue reading
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Project Silvershine
Project silvershine – Better textures and enemies Just came home from Hamar, where Thomas and his consept artists created some cool things and designs. He also created better texture for silvershines landscapes. I’m really satisfied of this weekends outcome, considering … Continue reading
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Project Silvershine – Day and Night system
Project Silvershine – Day and Night system A day and nigt system is vital to this game. We got alot of functionality that is only avaiable during night, and others that only are avaiable during the day( what this … Continue reading
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Project Silvershine – More functionality
Project Silvershine – More functionality I created a waterfall, and a shader to make it look more alive. Needs alot more though, like particles, but still, it’s starting to look more and more like a waterfall! 😉 I also … Continue reading
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Project Silvershine
Project Silvershine Now this project acctually starts looking like a game. Thomas has been working alot with models and landscapeing, and I have created some shaders for rendering, like normal mapping. Game structures and definitions are starting to evolve, we … Continue reading
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