Todays workshop went great!

Today I had the "Rendering the ocean" workshop with 6 students from Hamar, Norway.
We started the session with making the waves, and then moved one with detaild waves, reflection and refraction.
 
The discussed algorithm was also implemented into their game engine. We got most of it in today, and they got enough knowledge on how to implement the rest. All in all, todays session was great and we all learned a lot.
 
I will add todays session in my Tutorial TODO list, but it will take some time before we are getting there as I have to prioritize other tutorials.
 
If you and your team want to learn anything specific, don’t hesitate to contact anyone i game camp and we will see what we can do!
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Chairman of Game Camp

I’m now officially the Chariman of Game Camp!
 
We are still the same crew and the same persons in the steering grop as before, but we promise you new english content to www.gamecamp.no, frequent news, updates and a new web design. We will also hold user groups, presentations and workshops so stay tuned! 🙂
 
Our first goal is to finish todays workshop, and start the (hopefully) monthly mini-events @ NITH. Remember, you are all welcome to these events, not only NITH students.
 
We will soon post more information about this on gamecamp.no!
 
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Polish translation of XNA Shader Tutorial 1.

A polish version of my XNA Shader Tutorial 1 can be found on the following URL:
 
The author have, with permission from me, translated my tutorial into polish. So, if your polish, you should check out http://xna.com.pl/ for information about XNA on polish!
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Workshop on Ocean rendering today

I’m having a Workshop on "How to implement the ocean" for a few students who are creating a XNA game for Dream-Build-Play 2009. In this workshop I will talk about reflection, refraction, cube mapping and how to model/generate waves using a vertex/pixel shader, including foam generating on top of big waves!
 
The students who are attending to todays workshop are acctually traveling from OPIM, Hamar, almost 200km, to learn what they want. This is really cool! 🙂
I will also try and write a tutorial about this session later, so you who cannot come to the workshop can get something from it.
 
There are many students who have used the opportunity to use me as their mentor during their projects, and asking me for help and workshops.
If you and your team want to learn anything specific, please send me an e-mail and I will gladly try to set up a workshop either physical or over a live meeting/web cast.
 
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New version of GS360 in PlayTest

I have uploaded the new version of Grill Simulator 360, and its available at XNA creators club.
 
If you want to test the game, please register there and check the Grill Simulator 360 post under Play Test.
I would like to take a moment to thank everybody who have been testing my game this far. Your feedback is really apprechiated, and makes the game complete and bug-free 😉
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Balder 3D

Einar Ingebrigtsen has made a huge job on revitalizing Balder, a 3D engine with Silverlight as one of it’s target platforms.
Einar invited me to join the development team, and I seaid yes. So, now I’m a part of it all 🙂
 
We got plans on impementing support for many different platforms, making Balder3D a cross-platform engine, including XNA. Right now I’m busy on implementing the lighting functionality, making things shine! It’s quite a challange, but thats what we like, ain’t it? 😉
 
More information, a live demo( you will need Silverlight installed ) and a screenshot can be seen on Einar Ingebrigtsens blog: Revitalizing Balder
 
 
You can find the project on CodePlex/Balder.
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Grill Simulator 360

Grill Simulator is still under PlayTest. I have only delivered the game to PlayTest one time, but I guess its time to upload a new version.
 
I tried to fix some issues with the save and load functions, but it was hard without a memory unit for the XBox360. So, I got one from the shop this other day have tried to get everything I can on saving and loading bugs.
 
In this new version, I have fixed quite many minor bugs. Also, I made it possible to turn off the ingame music, playing SFX only, so now you can listen to your own music in game 🙂
 
Other changes:
– Made it a bit easier to navigate the game
– Added a bigger, better and more complete in-game tutorial
– You can now use all the controlers to play the game, not only the one in slot 1.
– Added a few more items and clothes
– More robust Save/Load rutines
– New in-game music on the way
 
 
I would like to recommend every developer on the XBox360 to get a 2nd hardrive or at least a memory unit in order to fully debug and fix the bugs that one might encounter when writing the save/load functionality for your game.
 
Here is a short picture slideshow from previos versions of Grill Simulator:
 
1 – PocketPC 2003 version

 

Windows version, using C++/DirectX 9.0

 
And finally, Grill Simulator 360 for XBox 360:
 
 
What’s Grill Simulator?

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Teknofil 2009

I went to a technology fair in Oslo Spektrum this weekend, named Teknofil 2009. It was pretty cool, not as good as last time I was there but they had a nice gameing area there, with XBox games, Wii games and Ps3 games on the big screen, and many competitions.
 
Most of the stands was pretty basic, but I got myself a cable TV decoder from Canal Digital so now I can, finally, look at HD channels 😉
 
Also, now I know I want a new Pioneer TV, so I can play Grill Simulator on a bigger screen ;P
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Silverlight presentation for Avanade

I’m having a 2h Silverlight presenation @ Avanade, Fornebu, 08:00-10:00 on May 7th, so if you are working at Avanade and want to learn how easy it is to get started with Silverlight 2, feel free to take a visit 🙂
 
Breakfast will be served. 🙂
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Windows 7 RC

You want to get your hands on Windows 7? Well, if you are a MSDN Subscriber, you can get it April 30th and if your a regular user, you can get it May 5th. 🙂
Looking forward for the RC version..
 
More information:
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